Kubernetes Node Autoscaling #145
Labels
area/user-experience
Pertaining to developers trying to use Agones, e.g. SDK, installation, etc
duplicate
Duplicate ticket
kind/design
Proposal discussing new features / fixes and how they should be implemented
Paying for infrastructure that is not used doesn’t make sense.
That being said, how we scale up and down Kubernetes nodes that run gameservers is different from stateless applications - Nodes in the cluster must be empty before they are deleted, and depending on if game servers are warm or not, nodes may need to be created preemptively for expected demand.
This should also be built to allow for other cloud providers / on prem solutions to be able to integrate with the solution.
Questions
Research
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