diff --git a/filament/backend/src/opengl/OpenGLContext.cpp b/filament/backend/src/opengl/OpenGLContext.cpp index bf4c7e1f133..b183cd91d57 100644 --- a/filament/backend/src/opengl/OpenGLContext.cpp +++ b/filament/backend/src/opengl/OpenGLContext.cpp @@ -147,17 +147,28 @@ OpenGLContext::OpenGLContext() noexcept { #ifndef NDEBUG // this is useful for development slog.v - << "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT" << gets.max_anisotropy << '\n' - << "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS" << gets.max_combined_texture_image_units << '\n' - << "GL_MAX_DRAW_BUFFERS" << gets.max_draw_buffers << '\n' - << "GL_MAX_RENDERBUFFER_SIZE" << gets.max_renderbuffer_size << '\n' - << "GL_MAX_SAMPLES" << gets.max_samples << '\n' - << "GL_MAX_TEXTURE_IMAGE_UNITS" << gets.max_texture_image_units << '\n' - << "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS" << gets.max_transform_feedback_separate_attribs << '\n' - << "GL_MAX_UNIFORM_BLOCK_SIZE" << gets.max_uniform_block_size << '\n' - << "GL_MAX_UNIFORM_BUFFER_BINDINGS" << gets.max_uniform_buffer_bindings << '\n' - << "GL_NUM_PROGRAM_BINARY_FORMATS" << gets.num_program_binary_formats << '\n' - << "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT" << gets.uniform_buffer_offset_alignment << '\n' + << "GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT = " + << gets.max_anisotropy << '\n' + << "GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS = " + << gets.max_combined_texture_image_units << '\n' + << "GL_MAX_DRAW_BUFFERS = " + << gets.max_draw_buffers << '\n' + << "GL_MAX_RENDERBUFFER_SIZE = " + << gets.max_renderbuffer_size << '\n' + << "GL_MAX_SAMPLES = " + << gets.max_samples << '\n' + << "GL_MAX_TEXTURE_IMAGE_UNITS = " + << gets.max_texture_image_units << '\n' + << "GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = " + << gets.max_transform_feedback_separate_attribs << '\n' + << "GL_MAX_UNIFORM_BLOCK_SIZE = " + << gets.max_uniform_block_size << '\n' + << "GL_MAX_UNIFORM_BUFFER_BINDINGS = " + << gets.max_uniform_buffer_bindings << '\n' + << "GL_NUM_PROGRAM_BINARY_FORMATS = " + << gets.num_program_binary_formats << '\n' + << "GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = " + << gets.uniform_buffer_offset_alignment << '\n' ; flush(slog.v); #endif