You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Block jumps back to the top left of the screen before being deleted.
Expected behavior
Block should just disappear from its current location.
Screenshots
Additional context
The deleting noise is also played here, which surprisingly is not what it has done in the past. Also, I haven't had a chance to debug why/when this was introduced.
The text was updated successfully, but these errors were encountered:
It looks like the issue is that the Create event is getting undone, which triggers the animation to start, and then the Move event (caused by the drag) is getting undone, causing the block to "jump". Before this wasn't a problem because undoing the Create would just kill the block, so we wouldn't see the move event get undone. But since it animates now we see it.
I think the proper way to fix this is to make it so that the initial Move event has recordUndo set to false. But that would involve digging into the gesture code, which I do not want to do this close to the release. So I think the simplest thing is just to revert the animation. @NeilFraser thoughts? Would love to keep the animation in if possible.
Describe the bug
To Reproduce
Steps to reproduce the behavior:
Expected behavior
Block should just disappear from its current location.
Screenshots
Additional context
The deleting noise is also played here, which surprisingly is not what it has done in the past. Also, I haven't had a chance to debug why/when this was introduced.
The text was updated successfully, but these errors were encountered: