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This repository has been archived by the owner on Jul 28, 2020. It is now read-only.
Found a issue #569 that on this topic, but no final solution provided.
Is it possible to use sharedCamera with sceneform?
On most of the devices, a camera seesion is able to attach 3 targets, eg. one preview, one surfaceTextures, and one for still image capture. (like taking photo during filming video, or capture depth frames together with rgb image)
I tried that on the sample project of SharedCamera on the Arcore, it works by adding all surfaces from sharedCamera to the same CaptureRequestBuilder for taking image.
I am wondering if it is possible to use sharedCamera together with sceneform? Using secneform is much easiler to render object without touching opengl.
The text was updated successfully, but these errors were encountered:
Found a issue #569 that on this topic, but no final solution provided.
Is it possible to use sharedCamera with sceneform?
On most of the devices, a camera seesion is able to attach 3 targets, eg. one preview, one surfaceTextures, and one for still image capture. (like taking photo during filming video, or capture depth frames together with rgb image)
I tried that on the sample project of SharedCamera on the Arcore, it works by adding all surfaces from sharedCamera to the same CaptureRequestBuilder for taking image.
I am wondering if it is possible to use sharedCamera together with sceneform? Using secneform is much easiler to render object without touching opengl.
The text was updated successfully, but these errors were encountered: