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snake.c
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#include <stdio.h>
#include <time.h>
#include <SDL2/SDL.h>
#define scr_height 600
#define scr_width 400
#define fps 15
#define framedelay (1000/fps)
#define cell_width (scr_height/cell_size)
#define cell_size 10
#define cell_height (scr_width/cell_size)
#define start_cell_x 0
#define start_cell_y 0
#define speed 20
#define max 60
int dir = 6;
int snake_l = 3;
int posx[max] = {20,20,20};
int posy[max] = {20,19,18};
int foodx, foody;
int score;
int eventcontrol(SDL_Window *window){
SDL_Event event;
if(SDL_PollEvent(&event))
{
if(event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_ESCAPE || event.type == SDL_QUIT)
{
dir = 1;
}
else if(event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_UP && dir!=2){
dir = 8;
}
else if(event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_DOWN && dir!=8){
dir = 2;
}
else if(event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_LEFT && dir!=6){
dir = 4;
}
else if(event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_RIGHT && dir!=4){
dir = 6;
}
else if(event.type == SDL_KEYDOWN && event.key.keysym.sym == SDLK_SPACE){
dir = 5;
}
}
return dir;
}
void generategrid(SDL_Renderer *renderer) {
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_Rect field = {
start_cell_x * cell_size,
start_cell_y * cell_size,
cell_width * cell_size,
cell_height * cell_size
};
SDL_RenderFillRect(renderer, &field);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
for (int i = 0; i <= cell_width; i++) {
if(i==0 || i==cell_width ){
SDL_SetRenderDrawColor(renderer, 200, 0, 0, 255);
SDL_RenderDrawLine(renderer, i * cell_size, 0, i * cell_size, cell_height * cell_size);
}
}
for (int i = 0; i <= cell_height; i++) {
if(i==0 || i==cell_height ){
SDL_SetRenderDrawColor(renderer, 200, 0, 0, 255);
SDL_RenderDrawLine(renderer, 0, i * cell_size, cell_width * cell_size, i * cell_size);
}
}
}
int placefood(SDL_Renderer *renderer) {
srand(time(NULL));
foodx = rand() % cell_width;
foody = rand() % cell_height;
}
void generatefood(SDL_Renderer *renderer) {
SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
SDL_Rect rect = { foodx*cell_size, foody*cell_size, cell_size, cell_size };
SDL_RenderFillRect(renderer, &rect);
}
void generatesnake(SDL_Renderer *renderer) {
for(int i = snake_l-1; i>0; i--){
posx[i] = posx[i-1];
posy[i] = posy[i-1];
}
for(int i = 0; i<snake_l; i++){
if(i==0 || i==1){
SDL_SetRenderDrawColor(renderer, 148, 0, 211, 255);
}
else{
SDL_SetRenderDrawColor(renderer, 0, 0, 255, 255);
}
SDL_Rect sn = { posx[i], posy[i], cell_size, cell_size };
SDL_RenderFillRect(renderer, &sn);
}
}
void gamestatus(SDL_Renderer *renderer){
if(posy[0]==0-cell_size || posy[0]==(scr_width) || posx[0]==0-cell_size || posx[0]==(scr_height)){
printf("\nGame over \n\nyour score: %d\n\n", score);
exit(0);
}
int fx = foodx*cell_size;
int fy = foody*cell_size;
if(posx[0]==fx && posy[0]==fy){
placefood(renderer);
generatefood(renderer);
score++;
snake_l++;
}
for(int i=2; i<snake_l; i++){
if(posx[0]==posx[i] && posy[0]==posy[i]){
printf("\nGame over \n\nyour score: %d\n\n", score);
exit(0);
}
}
}
void gamewindow(SDL_Renderer *renderer) {
generategrid(renderer);
generatefood(renderer);
generatesnake(renderer);
gamestatus(renderer);
}
int main(int argc, char **argv)
{
SDL_Init(SDL_INIT_VIDEO);
SDL_Window *window = SDL_CreateWindow("snake game", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, scr_height+1, scr_width+1, SDL_WINDOW_OPENGL);
SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
int framestart;
int frametime;
generatefood(renderer);
placefood(renderer);
int quit = 0;
while(!quit)
{
framestart = SDL_GetTicks();
frametime = SDL_GetTicks() - framestart;
if(framedelay > frametime){
SDL_Delay(framedelay - frametime);
}
int keypress = eventcontrol(window);
if(keypress==1){ quit=1; }
if(keypress==6){posx[0]+=cell_size;}
if(keypress==8){posy[0]-=cell_size;}
if(keypress==4){posx[0]-=cell_size;}
if(keypress==2){posy[0]+=cell_size;}
if(keypress==5){posy[0];posx[0];}
SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
SDL_RenderClear(renderer);
gamewindow(renderer);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}