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For now, it's not supported yet. But it seems possible to use quickjs as the javascript runtime which could run in the browser. I'll try to implement this bridging layer later, but may not very soon XD. (completely implement another bridging layer for quickjs, or add a wrapper layer which makes quickjs usable in the same manner as v8 and reuse the current bridge-v8) And in this way, the scripts run on quickjs, rather than directly on the VM used by the browser, I'm not sure whether the performance can meet the production-level requirements or not. |
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Looking for a way to bridge into Godot's GDextension API via JS in the browser, is this project aiming to support this?
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