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When clicking a checkbox the inspector scrolls up, away from the clicked item
godot4_3_inspector_jump_focus.mp4
See video clip for example,
Whenever I click 'Fog' inside the WorldEnvironment, the inspector scrolls back up to the top each time i click it.
Very annoying, as I have to scroll back down to 'Fog' again to press it again
This did not happen in 3.5, the focus remained on item (just tested it)
Steps to reproduce
Create a WorldEnvironment -> New Environment
Expand a few options ,so the inspector height is long.
Click an option near the end (like 'Fog') and watch the inspector scroll back up when you click it
Minimal reproduction project (MRP)
None
The text was updated successfully, but these errors were encountered:
Tested versions
4.3 stable mono
System information
Win10, Nvidia
Issue description
When clicking a checkbox the inspector scrolls up, away from the clicked item
godot4_3_inspector_jump_focus.mp4
See video clip for example,
Whenever I click 'Fog' inside the WorldEnvironment, the inspector scrolls back up to the top each time i click it.
Very annoying, as I have to scroll back down to 'Fog' again to press it again
This did not happen in 3.5, the focus remained on item (just tested it)
Steps to reproduce
Create a WorldEnvironment -> New Environment
Expand a few options ,so the inspector height is long.
Click an option near the end (like 'Fog') and watch the inspector scroll back up when you click it
Minimal reproduction project (MRP)
None
The text was updated successfully, but these errors were encountered: