You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Windows 11, geForce 4080, Godot 4.3-beta2, Forward+
Issue description
On Windows I have a 1440p monitor set to 100% scale and a 4k monitor set to 150% scale. Depending on which of the two is set to be my primary monitor, Godot's scaling is wildly different no matter which monitor it's on.
Example:
With the 4k monitor set to primary, this is what my 1440p screen looks like:
But with the 1440p monitor set to primary, this is what the screen looks like on the same monitor:
It doesn't matter if I drag the windows between monitors, they don't rescale to be their correct scale for the current monitor.
Steps to reproduce
Have two monitors of varying resolutions and scales
Open Godot with one monitor being the Windows primary monitor
Repeat with the other monitor being the Windows primary monitor
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered:
Tested versions
System information
Windows 11, geForce 4080, Godot 4.3-beta2, Forward+
Issue description
On Windows I have a 1440p monitor set to 100% scale and a 4k monitor set to 150% scale. Depending on which of the two is set to be my primary monitor, Godot's scaling is wildly different no matter which monitor it's on.
Example:
With the 4k monitor set to primary, this is what my 1440p screen looks like:
But with the 1440p monitor set to primary, this is what the screen looks like on the same monitor:
It doesn't matter if I drag the windows between monitors, they don't rescale to be their correct scale for the current monitor.
Steps to reproduce
Minimal reproduction project (MRP)
N/A
The text was updated successfully, but these errors were encountered: