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When baking lightmaps, meshes in gridmaps lose their custom data (CUSTOM0-CUSTOM3).
2024-03-08.01-46-47-1.mp4
Edit: At least MODEL_MATRIX is also incorrect, and likely many other properties, though uniforms seem ok.
Steps to reproduce
Open the MRP
Bake Lightmaps
Custom data disappears
Modifying the GridMap brings back the custom data, but clears the baked meshes resulting in modules/gridmap/grid_map.cpp:1315 - Index p_idx = 0 is out of bounds (baked_meshes.size() = 0).; baking them again makes the custom data disappear again.
Tested versions
System information
Godot v4.3.dev4 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 970 (NVIDIA; 31.0.15.4665) - Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (12 Threads)
Issue description
When baking lightmaps, meshes in gridmaps lose their custom data (
CUSTOM0
-CUSTOM3
).2024-03-08.01-46-47-1.mp4
Edit: At least
MODEL_MATRIX
is also incorrect, and likely many other properties, though uniforms seem ok.Steps to reproduce
modules/gridmap/grid_map.cpp:1315 - Index p_idx = 0 is out of bounds (baked_meshes.size() = 0).
; baking them again makes the custom data disappear again.Minimal reproduction project (MRP)
repro.zip
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