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Looped animation in animation editor shows first frame if last one is selected. Selected last frame in the timeline is not relevant to its time and visually you don't know how last frame looks.
Peek.2023-11-18.18-00.mp4
Steps to reproduce
Make looped animation.
Add frame in the end of the timeline.
Select last frame.
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered:
I didn't notice any difference when switching to clamp.
Peek.2023-11-19.10-22.mp4
And a little off topic. Apparently the wrap mod only has an effect on looped animation. It might be worth making it inactive, like curves icon, for example, to make it clear when it makes sense to use it.
Indeed, it did not matter sorry. So corrected, this should not be a problem except in loop mode.
However, if we solve this in the editor only, the problem may be that there will be difference results between playbacking and seeking in the editor. Well, at least I think we can add a hack to revert to the seek results as of Godot 4.1 for editor only.
Godot version
4.2 rc1
System information
ubuntu 22.04
Issue description
Looped animation in animation editor shows first frame if last one is selected. Selected last frame in the timeline is not relevant to its time and visually you don't know how last frame looks.
Peek.2023-11-18.18-00.mp4
Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: