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There's no way to preview FogVolumes without throw away WorldEnvironment nodes #84534

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Jimmio92 opened this issue Nov 6, 2023 · 1 comment · May be fixed by #84849
Open

There's no way to preview FogVolumes without throw away WorldEnvironment nodes #84534

Jimmio92 opened this issue Nov 6, 2023 · 1 comment · May be fixed by #84849

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@Jimmio92
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Jimmio92 commented Nov 6, 2023

Godot version

4.2.b4

System information

Win 10

Issue description

There's no way to see a FogVolume you create without creating a WorldEnvironment to enable volumetric fog which would clash if spawned in another scene.. so I end up putting a script on them to delete them as soon as possible as they're for editor only. Ideally, there would be an option in the preview environment dialog to both enable it and change the default density (as default is too dense for editing imo).

Steps to reproduce

Create a Node3D based scene. Add a FogVolume. Nothing is displayed on screen; at least there's a warning about it on the node (yellow triangle !).

Minimal reproduction project

n/a

@clayjohn
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We should likely add a setting to enable Volumetric Fog in the preview environment the same as we have buttons for AO, GI, etc.

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3 participants