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There's no way to see a FogVolume you create without creating a WorldEnvironment to enable volumetric fog which would clash if spawned in another scene.. so I end up putting a script on them to delete them as soon as possible as they're for editor only. Ideally, there would be an option in the preview environment dialog to both enable it and change the default density (as default is too dense for editing imo).
Steps to reproduce
Create a Node3D based scene. Add a FogVolume. Nothing is displayed on screen; at least there's a warning about it on the node (yellow triangle !).
Minimal reproduction project
n/a
The text was updated successfully, but these errors were encountered:
Godot version
4.2.b4
System information
Win 10
Issue description
There's no way to see a FogVolume you create without creating a WorldEnvironment to enable volumetric fog which would clash if spawned in another scene.. so I end up putting a script on them to delete them as soon as possible as they're for editor only. Ideally, there would be an option in the preview environment dialog to both enable it and change the default density (as default is too dense for editing imo).
Steps to reproduce
Create a Node3D based scene. Add a FogVolume. Nothing is displayed on screen; at least there's a warning about it on the node (yellow triangle !).
Minimal reproduction project
n/a
The text was updated successfully, but these errors were encountered: