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Low FPS with an empty scene on an Android device #73991
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Is this Vulkan or GLES? What is the resolution of your device? |
For the record, the System information section is for the device that exhibits the problem, not for your work PC. |
How can I do it? |
You don't need to do anything, I've already edited your report. This is just for your information in future. |
Glow is enabled by default in the preview WorldEnvironment, and it's quite performance-intensive on integrated/mobile GPUs. Try adding a new WorldEnvironment based on the preview environment, then disable glow in the inspector when editing its Environment resource. #49736 disabled glow by default at some point, but we didn't reach an agreement on it so it wasn't merged for 4.0. You can also try reducing 3D rendering resolution by setting Rendering > Scaling 3D > Scale to Note that in general, we currently expect the Forward Mobile renderer to run in a suboptimal manner on anything but high-end mobile GPUs currently (flagship devices + iOS devices). The Compatibility renderer is expected to run better on Android for now. |
So is it enough for the desktop right now or should we wait for the next versions? |
The fact that you get much higher fps with scaling 0.5 is normal. The way it looks... not sure |
3D scaling isn't supported when using the OpenGL renderer yet, only Forward+ and Forward Mobile. When using the OpenGL renderer, you'll have to use the |
Godot version
4.0 rc5
System information
Xiaomi redmi 9T 64GB
Issue description
There is only one camera in the scene and it shows the blank screen. When I tested this on android, it gives 22 fps. The phone I tested is the Xiaomi redmi 9T 64GB
(All settings are default in Godot)
Steps to reproduce
N/A
Minimal reproduction project
N/A
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