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Failed to export C# project to IOS #70883
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Not quite sure, but I think it's a duplicate of #44577. |
You can export Mono project for iOS from macOS only. AOT compiler is macOS app. And exported project build require Xcode. |
I don't know how it behaves when attempting to export to iOS for a non-Mono build from Windows/Linux, but there's no reason for Mono to behave differently here, cross platform export to iOS is impossible regardless of the Godot flavour. |
Non-Mono project can be partially exported, it will export Xcode project but won't build in and create |
Is it possible to export a full Xcode project when trying to export a C# project from Windows to iOS? Even if it can't export, does it make the error message a little clearer? The error message now is "Cannot find mono runtime executeable xxx". A better way to prompt is "Go to macOS to export for iOS", or it can directly display a red text prompt "Only macOS platform can export for iOS" in the export window interface |
Godot version
3.5.1mono
System information
windows10
Issue description
Steps to reproduce
Create a project
Create a scene
Create a C# script and mount it to any node of any scene
Create an IOS export setting
Export it
Get this
Minimal reproduction project
test.zip
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