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From beta10 to the current master, depth prepass is broken.
Alpha
Depth Prepass
Alpha
Depth Prepass depth_prepass_alpha
Depth Prepass Beta 10
Note that the shadows render fine, as does vertex animation.
I also get a lot of vulkan errors that I don't get in b10. Many repeats of these on load, but not continuous:
ERROR: Condition "!named_textures.has(key)" is true. Returning: RID()
at: get_texture_slice (servers/rendering/renderer_rd/storage_rd/render_scene_buffers_rd.cpp:357)
ERROR: Texture (binding: 0, index 0) is not a valid texture.
at: (drivers/vulkan/rendering_device_vulkan.cpp:5465)
ERROR: Condition "rid.is_null()" is true. Returning: rid
at: _allocate_from_uniforms (./servers/rendering/renderer_rd/uniform_set_cache_rd.h:129)
ERROR: Condition "!uniform_set" is true.
at: compute_list_bind_uniform_set (drivers/vulkan/rendering_device_vulkan.cpp:7807)
ERROR: Uniforms were never supplied for set (0) at the time of drawing, which are required by the pipeline
at: (drivers/vulkan/rendering_device_vulkan.cpp:8006)
ERROR: Condition "!rt" is true. Returning: RID()
at: render_target_get_override_depth_slice (servers/rendering/renderer_rd/storage_rd/texture_storage.cpp:2688)
Godot version
v4.0.beta.custom_build [96f1204]
System information
Windows 11/64, RTX 3070, Vulkan
Issue description
From beta10 to the current master, depth prepass is broken.
Alpha
Depth Prepass
Alpha
Depth Prepass
depth_prepass_alpha
Depth Prepass Beta 10
Note that the shadows render fine, as does vertex animation.
I also get a lot of vulkan errors that I don't get in b10. Many repeats of these on load, but not continuous:
I'm bisecting now....
Steps to reproduce
See MRP. Change alpha on the tree.
Minimal reproduction project
You can use my demo from #63675
https://github.com/godotengine/godot/files/10256553/test_zorder.zip
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