Vulkan: ReflectionProbe rendering considers extents as (1, 1, 1)
when set to the default value of (10, 10, 10)
#66624
Milestone
(1, 1, 1)
when set to the default value of (10, 10, 10)
#66624
Godot version
4.0.beta1 (can also be reproduced in all 4.0 alphas)
System information
Fedora 36, GeForce GTX 1080 (NVIDIA 515.65.01)
Issue description
ReflectionProbe rendering considers extents as
(1, 1, 1)
when set to the default value of(10, 10, 10)
. This is a regression from #49953.#55178 should resolve this, but I'm opening an issue nonetheless to keep track.
Default extents (
(10, 10, 10)
)Floor doesn't appear in the reflection as it's located outside the actual rendered extents (
(1, 1,1)
, the old default value).Custom extents (
(10.1, 10.1, 10.1)
)Steps to reproduce
(10, 10, 10)
. Notice how the floor now appears in the sphere's reflection.Minimal reproduction project
test_reflection_probe_default_extents.zip
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