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OpenGL: Light3D shadow rendering is not reimplemented yet #66596
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This is because shadows haven't been implemented yet in the OpenGL renderer 🙂 |
I imagined, thanks! 😁 |
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This comment was marked as off-topic.
@aragubas Please don't bump issues without contributing significant new information. Use the 👍 reaction button on the first post instead. Since Godot 4.0 is in release candidate stage, this will only be implemented in a future 4.x release. |
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This comment was marked as off-topic.
Bumping to 4.2 as I need to do more performance analysis to ensure that the current implementation is indeed optimal from a performance perspective. :( I just ran out of time for 4.1 |
Any news about performance improvements? |
OpenGL shadows have been merged in 4.2, following this comment which addresses performance issues that were in the initial (unmerged) implementation. |
Great! ;) |
Godot version
4.0.beta1
System information
Windows 10/11
Issue description
Shadow dont work when using OpenGL3 driver
In editor:
In Game:
Steps to reproduce
Minimal reproduction project
shadow.zip
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