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normalmap appears incorrect on some meshes #65713
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Can you reproduce this in 4.0.alpha14 or older alphas? Make sure to create a new project from scratch to test this. Also, please upload a minimal reproduction project to make this easier to troubleshoot. |
works fine in alpha 14 |
I ran the test project and reproduced the errors. The errors went away when I reimported the mesh. There is a connected usability issue here though (that is reported and tracked in #64854) Users who import files, then extract the ArrayMesh and save it into a TSCN format don't benefit from reimporting their meshes which makes changes to the ArrayMesh format extra dangerous for them. Closing this now as all outstanding issues should be tracked in #64854 |
i tried reimporting several times but i get the same result, strange |
@clayjohn i tried setting up a clean project in alpha 16 imported the .glb model , assigned the normal map and the problem is still there. |
Godot version
4.0 alpha16
System information
linux
Issue description
some of my models have strange normal map behaviour,
i think this might be with the new normal/tangent compression since alpha 15
Steps to reproduce
have a look at my screenshot
Minimal reproduction project
No response
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