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normalmap appears incorrect on some meshes #65713

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djmaesen opened this issue Sep 12, 2022 · 5 comments
Closed

normalmap appears incorrect on some meshes #65713

djmaesen opened this issue Sep 12, 2022 · 5 comments

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@djmaesen
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Godot version

4.0 alpha16

System information

linux

Issue description

some of my models have strange normal map behaviour,
i think this might be with the new normal/tangent compression since alpha 15

Steps to reproduce

have a look at my screenshot
normalerror

Minimal reproduction project

No response

@Calinou
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Calinou commented Sep 12, 2022

Can you reproduce this in 4.0.alpha14 or older alphas? Make sure to create a new project from scratch to test this.

Also, please upload a minimal reproduction project to make this easier to troubleshoot.

@djmaesen
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works fine in alpha 14
test.zip

@clayjohn
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I ran the test project and reproduced the errors. The errors went away when I reimported the mesh.

There is a connected usability issue here though (that is reported and tracked in #64854) Users who import files, then extract the ArrayMesh and save it into a TSCN format don't benefit from reimporting their meshes which makes changes to the ArrayMesh format extra dangerous for them.

Closing this now as all outstanding issues should be tracked in #64854

@djmaesen
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djmaesen commented Sep 13, 2022

i tried reimporting several times but i get the same result, strange

@djmaesen
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@clayjohn i tried setting up a clean project in alpha 16 imported the .glb model , assigned the normal map and the problem is still there.

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