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Geometry outside the extents of a VoxelGI can be incorrectly lit by bounced light, if the VoxelGI extents are not a perfect uniform cube (all dimensions are equal).
Steps to reproduce
Using the attached reproduction project, bake the VoxelGI, you will see all the red light is contained with the VoxelGI extents. Then decrease the Z extent from 6m to 5m, bake again, and you will see red lighting leaking from the VoxelGI, along the +Z axis, by about 1m.
Calinou
changed the title
VoxelGI leaks light when extents are not uniform
VoxelGI displays outside the extents when its extents are not uniform
Jul 12, 2022
Calinou
changed the title
VoxelGI displays outside the extents when its extents are not uniform
Vulkan: VoxelGI displays outside the extents when its extents are not uniform
Jul 12, 2022
Godot version
v4.0.alpha11.official [afdae67]
System information
Windows 11, Vulkan, Nvidia 1070 GTX
Issue description
Geometry outside the extents of a VoxelGI can be incorrectly lit by bounced light, if the VoxelGI extents are not a perfect uniform cube (all dimensions are equal).
Steps to reproduce
Using the attached reproduction project, bake the VoxelGI, you will see all the red light is contained with the VoxelGI extents. Then decrease the Z extent from 6m to 5m, bake again, and you will see red lighting leaking from the VoxelGI, along the +Z axis, by about 1m.
Minimal reproduction project
VoxelGILeak.zip
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