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Vulkan: PointLight2D shadows vary depending on light rotation #58607

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doonv opened this issue Feb 27, 2022 · 1 comment
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Vulkan: PointLight2D shadows vary depending on light rotation #58607

doonv opened this issue Feb 27, 2022 · 1 comment

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@doonv
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doonv commented Feb 27, 2022

Godot version

v4.0-alpha3

System information

Windows 10 64-bit, GPU: NVIDIA Geforce GTX 1650 Ti, CPU: AMD Ryzen 7 4800H

Issue description

I have been trying to improve my games graphics. I added a pointlight to my player. But the shadows were doing weird things. It turns out the shadows are directional. Despite I'm using a pointlight.
Rotated 00 Degrees:
image
Rotated 90 Degrees:
image
Editor view:
image

Steps to reproduce

Use a spotlight with shadows and occluders. See above for more information.

Minimal reproduction project

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@Calinou
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Calinou commented Feb 27, 2022

Duplicate of #55806 (same cause).

@Calinou Calinou added this to the 4.0 milestone Feb 27, 2022
@Calinou Calinou changed the title Godot 4: 2D Pointlight shadows are directional Vulkan: PointLight2D shadows vary depending on light rotation Feb 27, 2022
@Calinou Calinou closed this as completed Feb 27, 2022
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