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When using the font tag the extra spacing values of a dynamic font will not apply
Steps to reproduce
Have a dynamic font set in the normal font slot in the richtextlabel node
Have an a seperate dynamic font with extra spacing values changed referenced in text wrapped in the font tag ([font=res://myfont.tres]your text here[/font])
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered:
Godot version
3.4 stable
System information
Windows 10, NVidia 1050ti, GLES2
Issue description
When using the font tag the extra spacing values of a dynamic font will not apply
Steps to reproduce
Minimal reproduction project
No response
The text was updated successfully, but these errors were encountered: