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all debug screen from [run? button] appear far right down of my screen.
on environment
Windows 11
4K real screen
25% scale
logical full screen size for this is around 1500? X 700?
( Screen.PrimaryScreen for WinForm NET 4.8, NET 5 and up behave different, so I do not know. )
I suggest
GL's answer for Rectangle is from driver, but when locate you need to get Local Logical desktop Value and convert
or your drawing go offscreen (too far). I think Win11 relocate new window automatically as window go total offscreen.
forget about multiscreen resolution issue (this one require offscreen rendering and copy rendering result to 2 partial window, performance cost will be too expensive comparing return, let users to jump windows between screens will be more beneficial.)
conclusion
I just start evaluating Godot so sorry for bad report
I just wished you guys don't forget to handle logical coordinate mapping for Godot 4 (quite important as most system start implementing multiple -virtual- workspace)
I start code again after 30 years ,so please forgive my lousy report (my start carrier was from 6502 and ended with PowerPC)
I wish you project to prosper
Steps to reproduce
1 use Windows 11
2 change resolution to other than 100%
3 you will find windows appear funny places.
Minimal reproduction project
all for your demo project (I did try 4 from search "multitouch")
The text was updated successfully, but these errors were encountered:
Godot version
v3.4.2.stable.official [45eaa2d]
System information
Windows 11 ASUS ROG flow X13 32GB GF1650
Issue description
( Screen.PrimaryScreen for WinForm NET 4.8, NET 5 and up behave different, so I do not know. )
Steps to reproduce
1 use Windows 11
2 change resolution to other than 100%
3 you will find windows appear funny places.
Minimal reproduction project
all for your demo project (I did try 4 from search "multitouch")
The text was updated successfully, but these errors were encountered: