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VoxelGI information label is cut off #53529
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I think there might be some other similar issues with unintended cutoff like with this VoxelGI example |
I reverted #35891's commit (81d2d2b) locally and it resolved the issue: This means this bug is a regression from #35891. Revert patchFrom 507695a6a74448f3c48d99615264351a780772fa Mon Sep 17 00:00:00 2001
From: Hugo Locurcio <hugo.locurcio@hugo.pro>
Date: Thu, 7 Oct 2021 16:11:39 +0200
Subject: [PATCH] Revert "Highlight context menu items at the top of the 2D/3D
viewports"
This reverts commit 81d2d2b41ad286c29f513ff5221938b3760f48ba.
---
editor/plugins/canvas_item_editor_plugin.cpp | 40 +++-----------------
editor/plugins/canvas_item_editor_plugin.h | 5 ---
editor/plugins/node_3d_editor_plugin.cpp | 29 +-------------
editor/plugins/node_3d_editor_plugin.h | 5 ---
4 files changed, 7 insertions(+), 72 deletions(-)
diff --git a/editor/plugins/canvas_item_editor_plugin.cpp b/editor/plugins/canvas_item_editor_plugin.cpp
index ef872bcead..be8acc1bb7 100644
--- a/editor/plugins/canvas_item_editor_plugin.cpp
+++ b/editor/plugins/canvas_item_editor_plugin.cpp
@@ -3856,10 +3856,7 @@ void CanvasItemEditor::_notification(int p_what) {
key_auto_insert_button->add_theme_color_override("icon_pressed_color", key_auto_color.lerp(Color(1, 0, 0), 0.55));
animation_menu->set_icon(get_theme_icon(SNAME("GuiTabMenuHl"), SNAME("EditorIcons")));
- _update_context_menu_stylebox();
-
presets_menu->set_icon(get_theme_icon(SNAME("ControlLayout"), SNAME("EditorIcons")));
-
PopupMenu *p = presets_menu->get_popup();
p->clear();
@@ -3965,18 +3962,6 @@ void CanvasItemEditor::edit(CanvasItem *p_canvas_item) {
}
}
-void CanvasItemEditor::_update_context_menu_stylebox() {
- // This must be called when the theme changes to follow the new accent color.
- Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
- const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
- // Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
- context_menu_stylebox->set_border_color(accent_color);
- context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE));
- context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0);
- context_menu_container->add_theme_style_override("panel", context_menu_stylebox);
-}
-
void CanvasItemEditor::_update_scrollbars() {
updating_scroll = true;
@@ -5150,11 +5135,11 @@ void CanvasItemEditor::remove_control_from_info_overlay(Control *p_control) {
void CanvasItemEditor::add_control_to_menu_panel(Control *p_control) {
ERR_FAIL_COND(!p_control);
- hbc_context_menu->add_child(p_control);
+ hb->add_child(p_control);
}
void CanvasItemEditor::remove_control_from_menu_panel(Control *p_control) {
- hbc_context_menu->remove_child(p_control);
+ hb->remove_child(p_control);
}
HSplitContainer *CanvasItemEditor::get_palette_split() {
@@ -5533,21 +5518,10 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
p->add_separator();
p->add_check_shortcut(ED_SHORTCUT("canvas_item_editor/preview_canvas_scale", TTR("Preview Canvas Scale"), KEY_MASK_SHIFT | KEY_MASK_CMD | KEY_P), PREVIEW_CANVAS_SCALE);
- hb->add_child(memnew(VSeparator));
-
- context_menu_container = memnew(PanelContainer);
- hbc_context_menu = memnew(HBoxContainer);
- context_menu_container->add_child(hbc_context_menu);
- // Use a custom stylebox to make contextual menu items stand out from the rest.
- // This helps with editor usability as contextual menu items change when selecting nodes,
- // even though it may not be immediately obvious at first.
- hb->add_child(context_menu_container);
- _update_context_menu_stylebox();
-
presets_menu = memnew(MenuButton);
presets_menu->set_shortcut_context(this);
presets_menu->set_text(TTR("Layout"));
- hbc_context_menu->add_child(presets_menu);
+ hb->add_child(presets_menu);
presets_menu->hide();
presets_menu->set_switch_on_hover(true);
@@ -5561,18 +5535,17 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
anchor_mode_button = memnew(Button);
anchor_mode_button->set_flat(true);
- hbc_context_menu->add_child(anchor_mode_button);
+ hb->add_child(anchor_mode_button);
anchor_mode_button->set_toggle_mode(true);
anchor_mode_button->hide();
anchor_mode_button->connect("toggled", callable_mp(this, &CanvasItemEditor::_button_toggle_anchor_mode));
animation_hb = memnew(HBoxContainer);
- hbc_context_menu->add_child(animation_hb);
+ hb->add_child(animation_hb);
animation_hb->add_child(memnew(VSeparator));
animation_hb->hide();
key_loc_button = memnew(Button);
- key_loc_button->set_flat(true);
key_loc_button->set_toggle_mode(true);
key_loc_button->set_pressed(true);
key_loc_button->set_focus_mode(FOCUS_NONE);
@@ -5581,7 +5554,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
animation_hb->add_child(key_loc_button);
key_rot_button = memnew(Button);
- key_rot_button->set_flat(true);
key_rot_button->set_toggle_mode(true);
key_rot_button->set_pressed(true);
key_rot_button->set_focus_mode(FOCUS_NONE);
@@ -5590,7 +5562,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
animation_hb->add_child(key_rot_button);
key_scale_button = memnew(Button);
- key_scale_button->set_flat(true);
key_scale_button->set_toggle_mode(true);
key_scale_button->set_focus_mode(FOCUS_NONE);
key_scale_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_SCALE));
@@ -5598,7 +5569,6 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) {
animation_hb->add_child(key_scale_button);
key_insert_button = memnew(Button);
- key_insert_button->set_flat(true);
key_insert_button->set_focus_mode(FOCUS_NONE);
key_insert_button->connect("pressed", callable_mp(this, &CanvasItemEditor::_popup_callback), varray(ANIM_INSERT_KEY));
key_insert_button->set_tooltip(TTR("Insert keys (based on mask)."));
diff --git a/editor/plugins/canvas_item_editor_plugin.h b/editor/plugins/canvas_item_editor_plugin.h
index 1965efbf30..42aa89f748 100644
--- a/editor/plugins/canvas_item_editor_plugin.h
+++ b/editor/plugins/canvas_item_editor_plugin.h
@@ -230,10 +230,6 @@ private:
HScrollBar *h_scroll;
VScrollBar *v_scroll;
HBoxContainer *hb;
- // Used for secondary menu items which are displayed depending on the currently selected node
- // (such as MeshInstance's "Mesh" menu).
- PanelContainer *context_menu_container;
- HBoxContainer *hbc_context_menu;
Map<Control *, Timer *> popup_temporarily_timers;
@@ -539,7 +535,6 @@ private:
HSplitContainer *palette_split;
VSplitContainer *bottom_split;
- void _update_context_menu_stylebox();
void _popup_warning_temporarily(Control *p_control, const double p_duration);
void _popup_warning_depop(Control *p_control);
diff --git a/editor/plugins/node_3d_editor_plugin.cpp b/editor/plugins/node_3d_editor_plugin.cpp
index ea6ef8ab84..c9b3e4ef51 100644
--- a/editor/plugins/node_3d_editor_plugin.cpp
+++ b/editor/plugins/node_3d_editor_plugin.cpp
@@ -6052,18 +6052,6 @@ void fragment() {
_generate_selection_boxes();
}
-void Node3DEditor::_update_context_menu_stylebox() {
- // This must be called when the theme changes to follow the new accent color.
- Ref<StyleBoxFlat> context_menu_stylebox = memnew(StyleBoxFlat);
- const Color accent_color = EditorNode::get_singleton()->get_gui_base()->get_theme_color(SNAME("accent_color"), SNAME("Editor"));
- context_menu_stylebox->set_bg_color(accent_color * Color(1, 1, 1, 0.1));
- // Add an underline to the StyleBox, but prevent its minimum vertical size from changing.
- context_menu_stylebox->set_border_color(accent_color);
- context_menu_stylebox->set_border_width(SIDE_BOTTOM, Math::round(2 * EDSCALE));
- context_menu_stylebox->set_default_margin(SIDE_BOTTOM, 0);
- context_menu_container->add_theme_style_override("panel", context_menu_stylebox);
-}
-
void Node3DEditor::_update_gizmos_menu() {
gizmos_menu->clear();
@@ -6674,7 +6662,6 @@ void Node3DEditor::_notification(int p_what) {
case NOTIFICATION_THEME_CHANGED: {
_update_theme();
_update_gizmos_menu_theme();
- _update_context_menu_stylebox();
sun_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
environ_title->add_theme_font_override("font", get_theme_font(SNAME("title_font"), SNAME("Window")));
} break;
@@ -6723,11 +6710,11 @@ Vector<int> Node3DEditor::get_subgizmo_selection() {
}
void Node3DEditor::add_control_to_menu_panel(Control *p_control) {
- hbc_context_menu->add_child(p_control);
+ hbc_menu->add_child(p_control);
}
void Node3DEditor::remove_control_from_menu_panel(Control *p_control) {
- hbc_context_menu->remove_child(p_control);
+ hbc_menu->remove_child(p_control);
}
void Node3DEditor::set_can_preview(Camera3D *p_preview) {
@@ -7337,18 +7324,6 @@ Node3DEditor::Node3DEditor(EditorNode *p_editor) {
view_menu->set_shortcut_context(this);
hbc_menu->add_child(view_menu);
- hbc_menu->add_child(memnew(VSeparator));
-
- context_menu_container = memnew(PanelContainer);
- hbc_context_menu = memnew(HBoxContainer);
- context_menu_container->add_child(hbc_context_menu);
- // Use a custom stylebox to make contextual menu items stand out from the rest.
- // This helps with editor usability as contextual menu items change when selecting nodes,
- // even though it may not be immediately obvious at first.
- hbc_menu->add_child(context_menu_container);
- _update_context_menu_stylebox();
-
- // Get the view menu popup and have it stay open when a checkable item is selected
p = view_menu->get_popup();
p->set_hide_on_checkable_item_selection(false);
diff --git a/editor/plugins/node_3d_editor_plugin.h b/editor/plugins/node_3d_editor_plugin.h
index 2d5aeaa981..127b204bad 100644
--- a/editor/plugins/node_3d_editor_plugin.h
+++ b/editor/plugins/node_3d_editor_plugin.h
@@ -636,10 +636,6 @@ private:
void _update_camera_override_button(bool p_game_running);
void _update_camera_override_viewport(Object *p_viewport);
HBoxContainer *hbc_menu;
- // Used for secondary menu items which are displayed depending on the currently selected node
- // (such as MeshInstance's "Mesh" menu).
- PanelContainer *context_menu_container;
- HBoxContainer *hbc_context_menu;
void _generate_selection_boxes();
UndoRedo *undo_redo;
@@ -647,7 +643,6 @@ private:
int camera_override_viewport_id;
void _init_indicators();
- void _update_context_menu_stylebox();
void _update_gizmos_menu();
void _update_gizmos_menu_theme();
void _init_grid();
--
2.31.1
|
Note that this issue also manifests itself in the GPUParticles3DCollisionSDF node editor, which has a similar VRAM size label. We can apply a similar fix there (use a tooltip instead of a label). |
Godot version
4.0.dev (2fc31fd)
System information
Fedora 34, GeForce GTX 1080 (NVIDIA 470.57.02)
Issue description
The information label that displays the VoxelGI's VRAM size is cut off:
It's supposed to display
128 × 128 × 128 - VRAM Size: 8 MB
.The label's text is set here:
godot/editor/plugins/voxel_gi_editor_plugin.cpp
Lines 64 to 96 in 8afd217
Printing
text
withprint_line()
confirms that the text here is correct, but the Label node itself is cut off. This may be due to #35891.Steps to reproduce
Minimal reproduction project
N/A
The text was updated successfully, but these errors were encountered: