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Errors Non-SDK, when exporting to GooglePlay #49961
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Yes, I was just about to comment that the stack trace shows the issue originating from the |
Please be sure to mention when you compile third-party code in bug reports, we shouldn't have to guess that information from the logs. |
Godot version
3.3.2-stable
System information
Any
Issue description
Good day!
Recently, when exporting to .aab format, automatic testing from Google began to swear at "Non-SDK" errors.
The problem has appeared recently. I suspect that Google has tightened the rules for the API.
Stak Trace:
I solved the problem myself.
Upgraded SDK and NDK versions to the latest
Steps to reproduce
Minimal reproduction project
No response
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