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Issue description:
Editor Window Gets blurry when moving to the second monitor
Main Monitor
Second Monitor
You can see the difference in text , it get blurry and all the other parts of the editor
Steps to reproduce:
open any project move it from main monitor to a secondary one .
NOTE
This happens for me only on windows i couldn't reproduce the issue on Linux
The text was updated successfully, but these errors were encountered:
MrZak-dev
changed the title
Editor Window Gets blurry when moving to the second monitor
Editor Window Gets blurry when moving to the second monitor (OS : WINDOWS)
Jan 15, 2021
This is because Godot doesn't support seamless window scaling on Windows. For this to work, editor scale changes would have to be applied while the editor is running. This is a lot of work to do properly.
Calinou
changed the title
Editor Window Gets blurry when moving to the second monitor (OS : WINDOWS)
Editor window gets blurry when moving to the second monitor with lower DPI
Jan 15, 2021
Hi, I know this issue is closed, but since this is the top Google result -- for those who don't want to read through the other issue, if you are on Windows just refer to this comment: #56341 (comment)
In short, just override the High DPI scaling override to "Application" so that at least it isn't "blurry" and that will give you more flexibility to adjust the editor.
Godot version:
3.2
Issue description:
Editor Window Gets blurry when moving to the second monitor
Main Monitor
Second Monitor
You can see the difference in text , it get blurry and all the other parts of the editor
Steps to reproduce:
open any project move it from main monitor to a secondary one .
NOTE
This happens for me only on windows i couldn't reproduce the issue on Linux
The text was updated successfully, but these errors were encountered: