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Editor window gets blurry when moving to the second monitor with lower DPI #45203

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MrZak-dev opened this issue Jan 15, 2021 · 3 comments
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@MrZak-dev
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MrZak-dev commented Jan 15, 2021

Godot version:
3.2

Issue description:
Editor Window Gets blurry when moving to the second monitor

Main Monitor

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image

image

Second Monitor

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You can see the difference in text , it get blurry and all the other parts of the editor

Steps to reproduce:
open any project move it from main monitor to a secondary one .

NOTE
This happens for me only on windows i couldn't reproduce the issue on Linux

@MrZak-dev MrZak-dev changed the title Editor Window Gets blurry when moving to the second monitor Editor Window Gets blurry when moving to the second monitor (OS : WINDOWS) Jan 15, 2021
@Calinou
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Calinou commented Jan 15, 2021

This is because Godot doesn't support seamless window scaling on Windows. For this to work, editor scale changes would have to be applied while the editor is running. This is a lot of work to do properly.

@Calinou Calinou changed the title Editor Window Gets blurry when moving to the second monitor (OS : WINDOWS) Editor window gets blurry when moving to the second monitor with lower DPI Jan 15, 2021
@Calinou
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Calinou commented Feb 10, 2022

Closing in favor of #56341, which has more information about the issue at hand.

@jaonewguy
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Hi, I know this issue is closed, but since this is the top Google result -- for those who don't want to read through the other issue, if you are on Windows just refer to this comment: #56341 (comment)

In short, just override the High DPI scaling override to "Application" so that at least it isn't "blurry" and that will give you more flexibility to adjust the editor.

@Calinou Calinou closed this as not planned Won't fix, can't repro, duplicate, stale Apr 29, 2023
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