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We need to use Nvidias Realtime Valkan API raytrace framwork for the Godot 4.0.x branch or 3.1.x hopfully. Godot version:
4.0.x or 4.1.x
OS/device including version:
Linux, Mac OS, Windows GTX 1650 issue description:**
Steps to reproduce:
Minimal reproduction project:
The text was updated successfully, but these errors were encountered:
Duplicate of #27355.
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We need to use Nvidias Realtime Valkan API raytrace framwork for the Godot 4.0.x branch or 3.1.x hopfully.
Godot version:
4.0.x or 4.1.x
OS/device including version:
Linux, Mac OS, Windows GTX 1650
issue description:**
Steps to reproduce:
Minimal reproduction project:
The text was updated successfully, but these errors were encountered: