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Real time raytracing with valkan api #27712

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Burnsedia opened this issue Apr 5, 2019 · 1 comment
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Real time raytracing with valkan api #27712

Burnsedia opened this issue Apr 5, 2019 · 1 comment
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@Burnsedia
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We need to use Nvidias Realtime Valkan API raytrace framwork for the Godot 4.0.x branch or 3.1.x hopfully.
Godot version:

4.0.x or 4.1.x

OS/device including version:

Linux, Mac OS, Windows GTX 1650
issue description:**

Steps to reproduce:

Minimal reproduction project:

@Calinou
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Calinou commented Apr 5, 2019

Duplicate of #27355.

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