Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Reload mesh work only once #23888

Closed
git2013vb opened this issue Nov 21, 2018 · 1 comment
Closed

Reload mesh work only once #23888

git2013vb opened this issue Nov 21, 2018 · 1 comment

Comments

@git2013vb
Copy link

Godot version:
image

OS/device including version:
win7-64
image

Issue description:
Godot refresh an imported 3d .escn file only once.
If I export again it godot show me the old one.
To see the correct one I have to close the current and open it again.

Steps to reproduce:
Export a simple cube from Blender using "Godot Engine .escn" plugin.
Open it from godot as "New Inherited"
Modify the cube in Blender and export it again.
In godot it will be redraw correctly.
Again go in Blender and change again the previous cube.
Now in Godot show the old modify.
To see the last one I have to close the current and open it again (or open a duplicate - that refresh also the old one)

Minimal reproduction project:
NA

@Calinou
Copy link
Member

Calinou commented May 19, 2020

Duplicate of #38853.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants