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webm module doesn't compile for iOS arm64 #13272
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We have now entered release freeze for Godot 3.0 and want to focus only on release critical issues for that milestone. Therefore, we're moving this issue to the 3.1 milestone, though a fix may be made available for a 3.0.x maintenance release after it has been tested in the master branch during 3.1 development. If you consider that this issue is critical enough to warrant blocking the 3.0 release until fixed, please comment so that we can assess it more in-depth. |
For anyone wanting to work on this, remember to re-enable building the webm module on iphone: https://github.com/godotengine/godot/blob/master/modules/webm/config.py#L2 |
remains on hero wanted, but eventually webm will be removed from core |
hi.
How can I fix that. |
@wirwoluf WebM videos likely won't play with good enough performance on mobile anyway, so I'd suggest using Ogg Theora instead. |
@Calinou I used ogv at firs but performance was bad. and then I switch to webm-vp9. on desktop, it's performance is better than ogv. so I wanted to see on Iphone. |
Operating system or device, Godot version, GPU Model and driver (if graphics related):
Godot master 6086252, compiling under macOS 10.12 for iOS arm64
Issue description:
Compilation of
webm
module produces errors in its assembly code when compiling for iOS arm64.Steps to reproduce:
Enable
webm
module and compile for iOS arm64:scons tools=no p=iphone target=release arch=arm64
.The text was updated successfully, but these errors were encountered: