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I wanted to use openexr as a file format like psd or krita. Openexr can store both channels (rgba, and anything else) and layers.
Why is this useful?
I can store all the properties of a PBR material as one image. This requires some tooling to reassign non rgba openexr channels to the proper ones in Godot.
Also, this was my first few first issues from 2018. It brings back memories of a different time.
Calinou
changed the title
Unable to reimport hdr image as 8 bit image
Ability to reimport an HDR image as a tonemapped LDR (8-bit) image
Jun 5, 2020
Calinou
changed the title
Ability to reimport an HDR image as a tonemapped LDR (8-bit) image
Implement importing HDR images as tonemapped LDR (8-bit) images
Nov 3, 2021
Describe the project you are working on:
3d multiplayer game
Describe the problem or limitation you are having in your project:
I want to use openexr for standard texture usage too.
Describe the feature / enhancement and how it helps to overcome the problem or limitation:
Take a hdr (openexr) image, unable to make it a 8bit image.
Describe how your proposal will work, with code, pseudocode, mockups, and/or diagrams:
Take the hdr image and tone map it.
If this enhancement will not be used often, can it be worked around with a few lines of script?:
Image modification is cpu intensive.
Is there a reason why this should be core and not an add-on in the asset library?:
Import code is already being owned by the built in openexr module, so have to modify the openxrr module.
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