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Well the part I struggle with is, the text overrun look very bad with my actual police in game. It erase too much characters than it should be in ellipsis mode, like 1 characters goes overrun, erase 3 of them. And just trim doesn't seems enought for me.
So I wanted to include a custom text overrun behavior, made with scripts.
Currently it does work cuz I do that while counting the char and size is fixed...
But the next step require label that will have relatives and unfixed sizes...
Describe the problem or limitation you are having in your project
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Adding signals and/or methods relative to detect and get overruning text. Like how I showed before or differently
If this enhancement will not be used often, can it be worked around with a few lines of script?
It probably can, but now with just a "few", more like a lot of code, just to detect if that overrun, and that still be trashy code cuz the only way to detect that for now is to compare how much characters the label contain, and compare with his size, while counting how much each char has which size.
And it's should be available to everyone easily I think.
Is there a reason why this should be core and not an add-on in the asset library?
No idea, I guess because everyone should have access to that easily, but maybe this isn't worth it to have in the core ? You should be the one to tell me that if that case I guess...
The text was updated successfully, but these errors were encountered:
I think fatigue getting you, well I kinda understand since the numbers of issues posted you have to deal with, but I think that not the same topic lol.
Describe the project you are working on
Well the part I struggle with is, the text overrun look very bad with my actual police in game. It erase too much characters than it should be in ellipsis mode, like 1 characters goes overrun, erase 3 of them. And just trim doesn't seems enought for me.
So I wanted to include a custom text overrun behavior, made with scripts.
Currently it does work cuz I do that while counting the char and size is fixed...
But the next step require label that will have relatives and unfixed sizes...
Describe the problem or limitation you are having in your project
So to avoid doing that :
I wanted to do something like that :
or simply :
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Adding signals and/or methods relative to detect and get overruning text. Like how I showed before or differently
If this enhancement will not be used often, can it be worked around with a few lines of script?
It probably can, but now with just a "few", more like a lot of code, just to detect if that overrun, and that still be trashy code cuz the only way to detect that for now is to compare how much characters the label contain, and compare with his size, while counting how much each char has which size.
And it's should be available to everyone easily I think.
Is there a reason why this should be core and not an add-on in the asset library?
No idea, I guess because everyone should have access to that easily, but maybe this isn't worth it to have in the core ? You should be the one to tell me that if that case I guess...
The text was updated successfully, but these errors were encountered: