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Describe the problem or limitation you are having in your project
User It is disgusting to have to add a audio player node to the scene set to a bus that then has a recorder in order to get the pcm audio data I would like to be able to instant a playback on a stream and just use the mixed method directly
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Makes it easier to use and more efficient to read mic input
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Make the mix method on AudioStreamPlayback where it can be called from gd extensions and c#
If this enhancement will not be used often, can it be worked around with a few lines of script?
I would rather just not use the godot audio at that point and use openal if i have to go through a lot of hoops just to get mic input
Is there a reason why this should be core and not an add-on in the asset library?
Would make more scene for the method to be callable then writing a lot of code to work around it
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
Networked vr creation tools
Describe the problem or limitation you are having in your project
User It is disgusting to have to add a audio player node to the scene set to a bus that then has a recorder in order to get the pcm audio data I would like to be able to instant a playback on a stream and just use the mixed method directly
Describe the feature / enhancement and how it helps to overcome the problem or limitation
Makes it easier to use and more efficient to read mic input
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
Make the mix method on AudioStreamPlayback where it can be called from gd extensions and c#
If this enhancement will not be used often, can it be worked around with a few lines of script?
I would rather just not use the godot audio at that point and use openal if i have to go through a lot of hoops just to get mic input
Is there a reason why this should be core and not an add-on in the asset library?
Would make more scene for the method to be callable then writing a lot of code to work around it
The text was updated successfully, but these errors were encountered: