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Describe the problem or limitation you are having in your project
I want to interpolate between rotations in the animations of a 2.5D fighting game.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
To allow AnimationTree 2D blend nodes to be used to interpolate the values of a variable, like having a certain rotation value set as the target of the animation 2D blend node, similar to how the tween node works.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
A node similar to the Tween node, but you can set diferent interpolation goals based on which current start value is closer to (Imagine a 3D sphere and your interpolation goal is the closest output goal you current value).
If this enhancement will not be used often, can it be worked around with a few lines of script?
It will be very useful as some kind of 2D blend lerp state machine.
Is there a reason why this should be core and not an add-on in the asset library?
No, this is a core function.
The text was updated successfully, but these errors were encountered:
Describe the project you are working on
Fighting game
Describe the problem or limitation you are having in your project
I want to interpolate between rotations in the animations of a 2.5D fighting game.
Describe the feature / enhancement and how it helps to overcome the problem or limitation
To allow AnimationTree 2D blend nodes to be used to interpolate the values of a variable, like having a certain rotation value set as the target of the animation 2D blend node, similar to how the tween node works.
Describe how your proposal will work, with code, pseudo-code, mock-ups, and/or diagrams
A node similar to the Tween node, but you can set diferent interpolation goals based on which current start value is closer to (Imagine a 3D sphere and your interpolation goal is the closest output goal you current value).
If this enhancement will not be used often, can it be worked around with a few lines of script?
It will be very useful as some kind of 2D blend lerp state machine.
Is there a reason why this should be core and not an add-on in the asset library?
No, this is a core function.
The text was updated successfully, but these errors were encountered: