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I don't think it can since in gd3, Windows were forced to be embedded but now in gd4 individual Window nodes will appear as separate windows (if embed windows is turned off in the project settings) |
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How can we animate Windows/AcceptDialogs etc? This is important for professional look |
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Moving a project from Godot 3.6 to 4.3/4.4dev7.
My project relies heavily on different ConfirmationDialogs/AcceptDialogs and Windows for their exclusive nature and interaction.
The structure of Window Nodes are drastically different in 4.x and, in some ways, not usable compared to 3.6.
In my project each WindowDialog opens with nice Scaling animation around the Pivot offset of the Window. Some animation rotates open or closed.
Windows now are missing overall scale, rotation and pivotoffset like other controls have. Now a window cannot be animated to size (0,0) like scaling allows. Furthermore, the loss of a Pivot point will not allow for rotation either, or scaling from the center effect.
Can this be added back?
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