diff --git a/getting_started/first_3d_game/03.player_movement_code.rst b/getting_started/first_3d_game/03.player_movement_code.rst index 29d0989b181..707d28fcb36 100644 --- a/getting_started/first_3d_game/03.player_movement_code.rst +++ b/getting_started/first_3d_game/03.player_movement_code.rst @@ -418,6 +418,11 @@ character. |image9| +.. note:: + + If your preview image does not look like the screenshots above, try deleting the *Camera3D* node. + Set the X-axis Rotation of *CameraPivot* to ``-45`` degrees, then repeat the instructions after creating the *Camera3D* node. + We can see some empty space around the character due to the perspective projection. In this game, we're going to use an orthographic projection instead to better frame the gameplay area and make it easier for the player to read