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Is : INV_CAMERA_MATRIX World space to view space transform ? #4525

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barakooda opened this issue Jan 6, 2021 · 1 comment
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Is : INV_CAMERA_MATRIX World space to view space transform ? #4525

barakooda opened this issue Jan 6, 2021 · 1 comment
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@barakooda
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barakooda commented Jan 6, 2021

given the usual workflow:
https://learnopengl.com/Getting-started/Coordinate-Systems
Projection * Camera Space * WorldSpace * Vector

isn't usually inverse camera matrix:
is
from view space to world space ?

what special about Godot ?

"INV_CAMERA_MATRIX World space to view space transform."
https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/spatial_shader.html#doc-spatial-shader

@barakooda barakooda added the bug label Jan 6, 2021
@clayjohn
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clayjohn commented Jan 6, 2021

The naming is a bit unclear right now. It certainly doesn't follow convention. We already have plans to update the names which is tracked in godotengine/godot#16863

At any rate, the documentation is currently correct, so I will close this issue.

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