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The naming is a bit unclear right now. It certainly doesn't follow convention. We already have plans to update the names which is tracked in godotengine/godot#16863
At any rate, the documentation is currently correct, so I will close this issue.
given the usual workflow:
https://learnopengl.com/Getting-started/Coordinate-Systems
Projection * Camera Space * WorldSpace * Vector
isn't usually inverse camera matrix:
is
from view space to world space ?
what special about Godot ?
"INV_CAMERA_MATRIX World space to view space transform."
https://docs.godotengine.org/en/stable/tutorials/shading/shading_reference/spatial_shader.html#doc-spatial-shader
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