diff --git a/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst b/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst index 7dde8762008..0470c22c524 100644 --- a/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst +++ b/getting_started/step_by_step/ui_introduction_to_the_ui_system.rst @@ -97,7 +97,7 @@ the ``Modulate`` property and use the color picker. TextureButton ~~~~~~~~~~~~~ -**TextureButton** is like TextureRect, except it has 5 texture slots: +**TextureButton** is like TextureRect, except it has 6 texture slots: one for each of the button's states. Most of the time, you'll use the Normal, Pressed, and Hover textures. Focused is useful if your interface listens to the keyboard's input. The sixth image slot, the Click Mask,