classes/class_camera2d #348
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get_screen_center_position() may be broken again in 4.3 stable. Found this 2020 workaround that is working in my case: godotengine/godot#44358 |
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classes/class_camera2d
Inherits: Node2D< CanvasItem< Node< Object Camera node for 2D scenes. Description: Camera node for 2D scenes. It forces the screen (current layer) to scroll following this node. This makes it easie...
https://docs.godotengine.org/en/4.3/classes/class_camera2d.html
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