contributing/development/compiling/introduction_to_the_buildsystem #215
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This line from the Target heading was pointed out to me today:
I don't think its correct, from reading SConscript file, the debug symbol flags are predicated on the |
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contributing/development/compiling/introduction_to_the_buildsystem
Godot is a primarily C++ project and it uses the SCons build system. We love SCons for how maintainable and easy to set up it makes our buildsystem. And thanks to that compiling Godot from source c...
https://docs.godotengine.org/en/latest/contributing/development/compiling/introduction_to_the_buildsystem.html
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