Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

New Godot 4 GDExtension development discussion, when to merge #603

Closed
BastiaanOlij opened this issue Aug 26, 2021 · 1 comment
Closed

New Godot 4 GDExtension development discussion, when to merge #603

BastiaanOlij opened this issue Aug 26, 2021 · 1 comment
Labels
archived discussion topic:gdextension This relates to the new Godot 4 extension implementation

Comments

@BastiaanOlij
Copy link
Collaborator

Hi All,

Just copying my post from @vnen's PR #602 so we can have the discussion here without polluting his work:

while vnen left this as a draft I actually believe we should move to merging this into master sooner rather than later. As the current Godot master no longer works with the old gdnative approach we need to start focusing development on this. Merging this will make it easier for others to submit PRs and help out completing this. It will also open the door to raising issues to discuss further enhancements/short comings and get more people to help out by seeing what needs to be done.

We'll need to create a 3.x branch from the current master and then merging this into master. Everyone can then review their own PRs and decide to either link it to the 3.x branch or to modify it for Godot-cpp 4. That also means we're in line again with Godot development branches.

I don't want to pollute this post any further, we should move this discussion into an issue and link it here. I'll set that up in a minute.
We've had a prelude to this discussion on #scripting on the Godot chat server but I think we only have a subset of our community there so it is worth having the discussion here.

@BastiaanOlij BastiaanOlij added the topic:gdextension This relates to the new Godot 4 extension implementation label Sep 4, 2021
@paddy-exe
Copy link
Contributor

paddy-exe commented Sep 22, 2022

@BastiaanOlij Since the GDExtension system was merged into the master branch, this issue can be closed, can't it?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
archived discussion topic:gdextension This relates to the new Godot 4 extension implementation
Projects
None yet
Development

No branches or pull requests

3 participants