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No. I did not bisect (I haven't yet reproduced the bug), however, if this bug was not present before, then I think that #567could maybe be the one which introduced it. Again, this is just speculation. I'll try and let you know.
Working on my OpenVR plugin port to Godot 4 (using #524) I noticed that any time strings are concatenated we get a crash.
Should be reproduce able by simply doing something like:
String value = String("A") + String("B")
This is the error report from OpenVR:
The line of code was:
Utilities::print(String("Loading: ") + String(p_model_name));
I've worked around it by using
String(..).format(..)
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