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The object unassigned weigths #38

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linuxfree2016 opened this issue Oct 19, 2016 · 1 comment
Open

The object unassigned weigths #38

linuxfree2016 opened this issue Oct 19, 2016 · 1 comment
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@linuxfree2016
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linuxfree2016 commented Oct 19, 2016

I just got this error and after much work in weigth paint of my gun no have any solution.I create model in makehuman then exported to blender and impot a free Gun model then create all rigs and animations.I know error with more of 1 object for export give error everytime.

I just export with sucess to .FBX and .OBJ default format of blender 2.75 without any error

please look a blender forum i posted but not answer cause is not a blender error is problem with better collada dae only http://blender.stackexchange.com/questions/65380/export-error-to-better-collada-object-has-unassigned-weights

please if anybody know how solve that please contact me to smartgames1010@gmail.com

thank you

@set-killer
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Okey, got it.
The problem is that the collada format expects at least minimum weight of 0.001 of the vertex groups.

This means you should grab the weight painting tool in blender and add some weight to your whole object. If there are some areas with 0 weight you will see this error. I've tested it and it worked.

The error comes from this part of the code.

BTW, does your object really looks wrong when you imported in godot?

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