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limited_pool_test.go
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limited_pool_test.go
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package pool
import (
"sync"
"testing"
"time"
. "gopkg.in/go-playground/assert.v1"
)
// NOTES:
// - Run "go test" to run tests
// - Run "gocov test | gocov report" to report on test converage by file
// - Run "gocov test | gocov annotate -" to report on all code and functions, those ,marked with "MISS" were never called
//
// or
//
// -- may be a good idea to change to output path to somewherelike /tmp
// go test -coverprofile cover.out && go tool cover -html=cover.out -o cover.html
//
func TestPool(t *testing.T) {
var res []WorkUnit
pool := NewLimited(4)
defer pool.Close()
newFunc := func(d time.Duration) WorkFunc {
return func(WorkUnit) (interface{}, error) {
time.Sleep(d)
return nil, nil
}
}
for i := 0; i < 4; i++ {
wu := pool.Queue(newFunc(time.Second * 1))
res = append(res, wu)
}
var count int
for _, wu := range res {
wu.Wait()
Equal(t, wu.Error(), nil)
Equal(t, wu.Value(), nil)
count++
}
Equal(t, count, 4)
pool.Close() // testing no error occurs as Close will be called twice once defer pool.Close() fires
}
func TestCancel(t *testing.T) {
m := new(sync.RWMutex)
var closed bool
c := make(chan WorkUnit, 100)
pool := limitedGpool
defer pool.Close()
newFunc := func(d time.Duration) WorkFunc {
return func(WorkUnit) (interface{}, error) {
time.Sleep(d)
return 1, nil
}
}
go func(ch chan WorkUnit) {
for i := 0; i < 40; i++ {
go func(ch chan WorkUnit) {
m.RLock()
if closed {
m.RUnlock()
return
}
ch <- pool.Queue(newFunc(time.Second * 1))
m.RUnlock()
}(ch)
}
}(c)
time.Sleep(time.Second * 1)
pool.Cancel()
m.Lock()
closed = true
close(c)
m.Unlock()
var count int
for wu := range c {
wu.Wait()
if wu.Error() != nil {
_, ok := wu.Error().(*ErrCancelled)
if !ok {
_, ok = wu.Error().(*ErrPoolClosed)
if ok {
Equal(t, wu.Error().Error(), "ERROR: Work Unit added/run after the pool had been closed or cancelled")
}
} else {
Equal(t, wu.Error().Error(), "ERROR: Work Unit Cancelled")
}
Equal(t, ok, true)
continue
}
count += wu.Value().(int)
}
NotEqual(t, count, 40)
// reset and test again
pool.Reset()
wrk := pool.Queue(newFunc(time.Millisecond * 300))
wrk.Wait()
_, ok := wrk.Value().(int)
Equal(t, ok, true)
wrk = pool.Queue(newFunc(time.Millisecond * 300))
time.Sleep(time.Second * 1)
wrk.Cancel()
wrk.Wait() // proving we don't get stuck here after cancel
Equal(t, wrk.Error(), nil)
pool.Reset() // testing that we can do this and nothing bad will happen as it checks if pool closed
pool.Close()
wu := pool.Queue(newFunc(time.Second * 1))
wu.Wait()
NotEqual(t, wu.Error(), nil)
Equal(t, wu.Error().Error(), "ERROR: Work Unit added/run after the pool had been closed or cancelled")
}
func TestPanicRecovery(t *testing.T) {
pool := NewLimited(2)
defer pool.Close()
newFunc := func(d time.Duration, i int) WorkFunc {
return func(WorkUnit) (interface{}, error) {
if i == 1 {
panic("OMG OMG OMG! something bad happened!")
}
time.Sleep(d)
return 1, nil
}
}
var wrk WorkUnit
for i := 0; i < 4; i++ {
time.Sleep(time.Second * 1)
if i == 1 {
wrk = pool.Queue(newFunc(time.Second*1, i))
continue
}
pool.Queue(newFunc(time.Second*1, i))
}
wrk.Wait()
NotEqual(t, wrk.Error(), nil)
Equal(t, wrk.Error().Error()[0:90], "ERROR: Work Unit failed due to a recoverable error: 'OMG OMG OMG! something bad happened!'")
}
func TestBadWorkerCount(t *testing.T) {
PanicMatches(t, func() { NewLimited(0) }, "invalid workers '0'")
}