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setScene()
ignores mesh.geometry
reassignment
#646
Comments
cc @dongho-shin - do you want to take a look at this? |
I took a look at the cache a bit more and found a few issues. It should be fixed in #647. It would be great if you guys could try it to make sure it fixes the issue. Hopefully in the future we won't have to rely on a full scene static geometry generator - which is a fairly complex to run quickly - but that might be a bit further out. |
Good. |
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Describe the bug
setScene()
ignoresmesh.geometry
reassignment in the following situation:Expected behavior
I expected that pathtracer honors
mesh.geometry
reassignment.Workarounds
Renews mesh uuid right after assigning new geometry.
Screenshots and Demos
https://jsfiddle.net/0kyq5g7d/1
setScene.not.detect.geometry.changes.mp4
Packages
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