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While testing my mod with imperium I discovered 3 bugs that causes issues.
Prediction does not accurately show which vent will enemy spawn. When I click on the coordinates its either empty or something else spawns in the vent.
Spawned enemies via console are not added into the GameManager.Instance.spawnedEnemies list. This causes entities affected by my mod to only register enemies that are spawned naturally.
Predictions are not updated whenever I change the power level or stop certain spawns. Might not be necessarily a bug and it may as well be a spawn curve.
The text was updated successfully, but these errors were encountered:
While testing my mod with imperium I discovered 3 bugs that causes issues.
The text was updated successfully, but these errors were encountered: