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briscola.c
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briscola.c
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#include "briscola.h"
#include <stdio.h>
#include <string.h>
#include <glib.h>
#define FAIL 5
extern struct card deck[CARDS];
void init_game(struct player_data *player) {
game.hand = 1;
game.lim = 3;
player[PLY0].total = 0;
player[PLY1].total = 0;
shuffle(deck);
game.briscola = deck[CARDS-1].suit;
/* Deal first 6 cards */
/* for player */
dealCards(&player[PLY0], 0);
/* for CPU */
dealCards(&player[PLY1], 3);
game.cards_dealt = 6;
sortCards(&player[PLY1], SUB_ACES);
unsigned int j;
for (j = 0; j < game.lim; j++)
printf("Card %u: value %d, suit %d\n", j+1, player[PLY1].card[j]->value, player[PLY1].card[j]->suit);
printf("\n\n");
gtk_image_set_from_resource (GTK_IMAGE(table.image_briscola), deck[CARDS-1].file);
/* Set image for deck right to the briscola */
gtk_image_set_from_resource (GTK_IMAGE(table.image_deck_pile), "/cards/deck.png");
memset(game.memo, 0, sizeof(game.memo));
update_cards_left();
if (game.next_player == PLY0) {
game.turn = PLY0;
game.status = PLAY;
game.next_player = PLY1;
}
else {
game.status = BLOCK;
game.turn = PLY1;
game.next_player = PLY0;
move(player);
}
}
void ply0_move(unsigned int index, struct player_data *player) {
game.status = BLOCK;
player->box = index;
/* Hide played card */
gtk_widget_hide(table.PLY0_image[index]);
if (game.turn == PLY0)
move_reply(player);
else {
displayPlayedCard(player, 1);
assign_points(player);
}
}
void move(struct player_data *player) {
unsigned int i;
unsigned int j;
sortCards(&player[PLY1], SUB_ACES);
if (game.hand == LAST_HAND - 4)
i = 0;
else if ((i = verifyCombo(player)) != FAIL)
;
else
i = 0;
player[PLY1].box = i;
/* Hide card Played by PLY1 */
if (game.hand == LAST_HAND-2) /* In the last 3 hands start hiding from card 3 */
gtk_widget_hide(table.PLY1_covered[2]);
else if (game.hand == LAST_HAND-1)
gtk_widget_hide(table.PLY1_covered[1]);
else
gtk_widget_hide(table.PLY1_covered[i]);
displayPlayedCard(&player[PLY1], 0);
game.status = PLAY;
for (j = 0; j < game.lim; j++)
printf("Card %u: value %d, suit %d\n", j+1, player[PLY1].card[j]->value, player[PLY1].card[j]->suit);
printf("\n\n");
}
void move_reply(struct player_data *player) {
struct player_data *pm, *pr; /* pm: player who moved, pr: player who replied*/
pm = player;
pr = player + 1;
displayPlayedCard(pm, 0);
unsigned int i;
unsigned int j;
sortCards(pr, ADD_ACES);
i = 0;
for (j = 0; j < game.lim; j++)
printf("Card %u: value %d, suit %d\n", j+1, pr->card[j]->value, pr->card[j]->suit);
printf("\n\n");
/* if it is an ace or three or 10 */
if (pm->card[pm->box]->value >= 10) {
if (pm->card[pm->box]->value == 11) /* There is no way to reply to this card*/
;
else if ((i = catchWithNoBriscola(player)) != FAIL)
;
else if ((i = catchWithBriscola(player)) != FAIL)
;
else
i = 0;
}
else if ((pm->card[pm->box]->value != 0) ) {
if ((i = catchWithNoBriscola(player)) != FAIL)
;
else if ((i = verifyCombo(pr)) != FAIL)
;
else if ((game.memo[game.briscola] == 2) && (pr->card[0]->value + pr->card[1]->value + pr->card[2]->value >= 16)) {
if ((i = catchWithBriscola(player)) != FAIL)
;
else
i = 0;
}
else
i = 0;
}
else { /* card played has 0 value */
if ((i = catchWithNoBriscola(player)) != FAIL)
;
else if ((i = verifyCombo(player)) != FAIL)
;
else
i = 0;
}
if (game.hand == LAST_HAND -4) {
if (pm->card[pm->box]->value + pr->card[i]->value <= 8)
i = 0;
}
pr->box = i;
/* Hide card Played by PLY1 */
if (game.hand == LAST_HAND-2) /* In the last 3 hands start hiding from card 3 */
gtk_widget_hide(table.PLY1_covered[2]);
else if (game.hand == LAST_HAND-1)
gtk_widget_hide(table.PLY1_covered[1]);
else
gtk_widget_hide(table.PLY1_covered[i]);
if (pm->card[pm->box]->suit != game.briscola) {
if (pm->card[pm->box]->value >= 10)
game.memo[pm->card[pm->box]->suit]++;
}
if (pr->card[i]->suit != game.briscola) {
if (pr->card[i]->value >= 10)
game.memo[pr->card[i]->suit]++;
}
/* Move card played by PLY1 on the table */
displayPlayedCard(pr, 1);
/* Assign points of the hand */
assign_points(player);
}
void assign_points (struct player_data *player) {
struct player_data *pm, *pr, *winner;
printf("Hand: %d\n", game.hand);
printf("Cards dealt: %d\n", game.cards_dealt);
printf("Briscola: %d\n", game.briscola);
if (game.turn == PLY0) {
pm = player;
pr = pm + 1;
}
else {
pr = player;
pm = pr + 1;
}
printf("Played: value %d, suit %d, Index: %d\n", pm->card[pm->box]->value, pm->card[pm->box]->suit, pm->box);
printf("Reply: value %d, suit %d, Index: %d\n", pr->card[pr->box]->value, pr->card[pr->box]->suit, pr->box);
/* Evaluate the winner of the hand */
if (pr->card[pr->box]->suit == pm->card[pm->box]->suit) {
if (pr->card[pr->box]->value == pm->card[pm->box]->value) { /* if they are both cards of 0 value */
if (pr->card[pr->box]->index > pm->card[pm->box]->index)
winner = pr;
else
winner = pm;
}
else if (pr->card[pr->box]->value > pm->card[pm->box]->value)
winner = pr;
else
winner = pm;
}
else if ((pr->card[pr->box]->suit == game.briscola) || (pm->card[pm->box]->suit == game.briscola)) {
if (pr->card[pr->box]->suit == game.briscola)
winner = pr;
else
winner = pm;
}
else
winner = pm;
/* Assign Points to the winner of the hand*/
winner->total += pm->card[pm->box]->value + pr->card[pr->box]->value;
printf("Player who moved is: %u\n", pm->flag);
printf("Player who replied is: %u\n", pr->flag);
printf("Total Points PLY0: %d\n", player->total);
printf("Total Points PLY1: %d\n", (player+1)->total);
printf("Winner is: %d\n\n", winner->flag);
printf("********************************\n");
game.turn = winner->flag;
game.hand++;
update_points(winner);
g_timeout_add(1000, (GSourceFunc)clean_table, player);
}
gboolean clean_table (struct player_data *player) {
if (game.cards_dealt <= CARDS-2) {
draw_cards(player);
if (game.hand == LAST_HAND - 3) /* when there are only 2 cards left to play pile becomes back */
gtk_image_set_from_resource (GTK_IMAGE(table.image_deck_pile), "/cards/back.png");
}
else { /* Do a card shifting to eliminate cards played in last 3 hands*/
if (player[PLY1].box == 0) {
player[PLY1].card[0] = player[PLY1].card[1];
player[PLY1].card[1] = player[PLY1].card[2];
}
if (player[PLY1].box == 1)
player[PLY1].card[1] = player[PLY1].card[2];
game.lim--;
}
/* Hide card played */
gtk_widget_hide(table.played_card[PLY0]);
gtk_widget_hide(table.played_card[PLY1]);
if (game.hand == LAST_HAND + 1)
end_game(player);
else if (game.turn == PLY1)
move(player);
else
game.status = PLAY;
return FALSE;
}
void draw_cards (struct player_data *player) {
/* Draw new card from deck */
if (game.turn == PLY0) {
dealCards(&player[PLY0], game.cards_dealt);
dealCards(&player[PLY1], game.cards_dealt+1);
}
else {
dealCards(&player[PLY1], game.cards_dealt);
dealCards(&player[PLY0], game.cards_dealt+1);
}
game.cards_dealt += 2;
update_cards_left();
if (game.cards_dealt == CARDS) {
gtk_label_set_text (GTK_LABEL(table.lbl_cards_left), "");
gtk_widget_hide(table.image_briscola);
gtk_widget_hide(table.image_deck_pile);
}
}
void sortCards(struct player_data *cpu, int unit) {
unsigned int i, j;
int a[3];
int tmp;
game.memo[game.briscola] = 0;
/* Assign card values */
for (i = 0; i < game.lim; i++) {
a[i] = cpu->card[i]->value;
if (cpu->card[i]->suit == game.briscola) {
game.memo[game.briscola]++;
if (cpu->card[i]->value == 0)
a[i] += 5;
else
a[i] += 4;
}
if (cpu->card[i]->suit != game.briscola)
a[i] += unit * game.memo[cpu->card[i]->suit];
}
for (i = 0; i < game.lim-1; i++) {
for (j = 0; j < game.lim-1-i; j++) {
if (a[j] > a[j+1]) {
swap(cpu->card[j], cpu->card[j+1]);
tmp = a[j+1];
a[j+1] = a[j];
a[j] = tmp;
}
}
}
}
unsigned int catchWithNoBriscola(struct player_data *player) {
unsigned int i;
for (i = game.lim -1; i > 0; i--) {
if (player[PLY1].card[i]->suit == game.briscola)
continue;
else {
if (player[PLY1].card[i]->suit == player[PLY0].card[player[PLY0].box]->suit) {
if (player[PLY1].card[i]->value > player[PLY0].card[player[PLY0].box]->value)
return i;
else
break;
}
}
}
return FAIL;
}
unsigned int catchWithBriscola(struct player_data *player) {
unsigned int i;
for (i = 0; i < game.lim; i++) {
if (player[PLY1].card[i]->suit != game.briscola)
continue;
else {
if (player[PLY0].card[player[PLY0].box]->suit == game.briscola) {
if (player[PLY1].card[i]->value > player[PLY0].card[player[PLY0].box]->value)
return i;
}
}
}
return FAIL;
}
unsigned int verifyCombo (struct player_data *player) { /*Try to see if PLY0 has all aces and 3s */
unsigned int i;
if ((player[PLY1].card[0]->value + player[PLY1].card[1]->value + player[PLY1].card[2]->value) >= 30) {
for (i = game.lim -1; i > 0; i--) {
if ((player[PLY1].card[i]->suit == game.briscola) && (player[PLY1].card[i]->value > player[PLY0].card[player[PLY0].box]->value))
return i;
else
return FAIL;
}
}
return FAIL;
}
void dealCards (struct player_data *player, unsigned int card_index) {
unsigned int i;
if (game.hand == 1) {
for (i = 0; i < game.lim; i++) {
player->card[i] = &deck[card_index];
if (player->flag == PLY0) {
/* Set the new card for PLY0 */
gtk_image_set_from_resource (GTK_IMAGE(table.PLY0_image[i]), player->card[i]->file);
gtk_widget_show(table.PLY0_image[i]);
}
else
gtk_widget_show(table.PLY1_covered[i]);
card_index++;
}
}
else {
player->card[player->box] = &deck[card_index];
if (player->flag == PLY0) {
gtk_image_set_from_resource (GTK_IMAGE(table.PLY0_image[player->box]), player->card[player->box]->file);
gtk_widget_show(table.PLY0_image[player->box]);
}
else
gtk_widget_show(table.PLY1_covered[player->box]);
}
}