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CHANGELOG.md

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Changelog

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v4.0.0

  • New chapter: Dread (p23-31)
  • New PDF sheet: Trials (p172)

v3.1.0

  • New chapter: Trials (p7-12)
  • Restored chapter: Quick Reference (p48-51)

v3.0.0

  • New chapter: Creating Adventures (p7-12)
  • New chapter: Active Crafting (p48-51)
  • New chapter: Gemstones (p52)
  • New chapter: Arcane Jewels (p53-60)
  • Total rewrite: Active Inventory (p52)
  • Total rewrite: Oils (p61-64)
  • Total rewrite: Potions (p65-69)
  • Full visual update, higher-quality page art and layout.
  • Minor text tweaks and corrections across the document.

v2.2.0

  • New chapter: Class Changes for barbarian/druid/fighter/monk/paladin/ranger/sorcerer/warlock/wizard (p17-24)
  • New chapter: Light & Shadow, rules to manage light without distance tracking (p67-72)
  • New content: Added variant options to Wear & Tear (p35)
  • New content: Added example consumables to Potions (p39)
  • New content: Added variant options to Dangerous Magic (p59)
  • New content: Added consumables and variant options to Stress & Afflictions (p93-94)
  • Fixed: Corrected animal slots and equipment pack sizes (p28)
  • Fixed: Darkened grey text on character sheets (p115-127)

v2.1.0

  • Revised rookies chapter and added 10 adventure seeds (p11-13)
  • New chapter: Potions (p29-30)
  • New chapter: Flasks (p31-32)
  • New chapter: Oils (p33-34)
  • Added grid-equipment pages (p101-103)
  • Reduced stress healing from camp activities
  • Removed automatic rations from long rest
  • Revised mana potion costs to be inline with healing potions
  • Various typo and example corrections.
  • Update page and table styles.

v2.0.0

  • Layout and Art: Full revamp of page layout, font styles, and art.
  • Character Creation: Added low/average/high starting wealth options.
    • Moved feature changes into "feature changes" chapter.
    • Added a new page of creation options for customisation (roll options/arrays/feats/etc).
  • Rookie characters: New chapter, rules for level-0 characters.
  • Feature changes: New chapter, collection of feature/spell tweaks.
  • Race changes: New chapter, collection of race tweaks for dragonborn/human/halfling/lizardfolk/yuan-ti.
  • Class changes: New chapter, collection of class tweaks for druid/paladin/ranger/warlock.
  • Inventory Space: New chapter, moved from old "Equipment" chapter.
    • Armor expertise now uses proficiency bonus (credit LeVentNoir).
    • Added costs and basic armor/weapon details to equipment tables.
  • Wear and Tear: New chapter, moved from old "Equipment" chapter.
    • Added shattering mechanic and maximum notches.
    • Improved/clarified functionality of mending spell.
  • Ammunition: New chapter, moved from old "Equipment" chapter.
  • Active defence: New chapter, moved from old "Taking Action" chapter.
    • Added notes on using portent.
    • Added smaller defence variant.
    • Added massive damage variant to saving attacks.
  • Active Initiative: New chapter, moved from old "Taking Action" chapter.
    • Clarified how a round works with extra details.
  • Degrees of Success: New chapter, moved from old "Taking Action" chapter.
    • Added table of boons.
    • Added table of offerings for success-at-a-cost.
  • Dangerous magic: Updated consequences.
  • Making a Journey: Added random tables of 10 skill challenges and 50 discoveries.
  • Wounds & Injuries: New chapter, contains wound effects.
    • Simplified wounds, now based on exhaustion.
    • Added rules/support for prosthetics.
  • Death & Resurrection: New chapter, added "Dying" condition.
    • Added milestone variant for funeral rewards.
  • Cheating Fate: New chapter, expanded details on spending/gaining fate.
  • Survival Conditions: Added temperature variant.
  • Stress & Afflictions: Reduced stress from 200 points to 40.
    • Reduced stress penalties from 5/10/20/40 to 1/2/4/8.
    • Added roll variants.
    • Revised afflictions table with brand new effects.
  • Short Rest: New chapter, contains short rest and camping details.
  • Long Rest: New chapter, contains long rest details.
    • Added example random rumor table.
  • Leveling Up: Added faster training variant.
    • Added variant locations as a mentor replacement.
  • Random Tables: Added animals for Wild Shape reference.
  • Sheets & Trackers: New chapter, collection of sheets, trackers, and reference pages.
    • Added brand new character sheet.
    • Added new equipment tracker.
    • Added new journey tracker.
    • Added new calendar.
    • Added quick reference.

v1.7.0

  • Clarified language/intelligence restrictions on character generation (p8).
  • Equipment now uses item slots as a base measurement, not containers (p14).
  • Added a quickdraw rules variant (p17).
  • Added a containers rules variant. Container size can now be specified by the player. Removed the purse container type (p18).
  • Potion toxicity now drains hit dice instead of applying Stress (p20).
  • Conditions has had a full rewrite: removed health/light/temperature conditions and connected hunger/thirst/fatigue directly to exhaustion (p27).
  • Clarified how to improve/afflict conditions (p28).
  • Made stamina checks a variant rule. Checks are now based on the character's best condition DC (p28).
  • Clarified language around Stress; characters now gain and heal stress (p29-32).
  • Added Stress heal to Calm Emotions spell (p31).
  • Rewrote the dangerous magic burnout table: added more possibilities and removed stress/condition assumptions (p34).
  • Added a section on custom burnout effects (p35).
  • Full rewrite of the camping phase (p45).
  • Added a setting-up-camp group skill check that determines the difficulty of all in-camp activities (p45).
  • Added brewing as a camp activity (p46).
  • Hit dice can now be restored by cooking/brewing/sleeping (p46).
  • Some camp activities now reward inspiration (p46).
  • Clarified that the lookout has time to sleep (p47).
  • Added a section to clarify ambushes during camp (p47).
  • Moved conditions/stress into defined variants (p48).
  • Added notes on camp-relevant magic spells (p48).
  • Decreased lifestyle costs per week a fraction (p49).
  • Lifestyle now affects maximum HP (p49).
  • Added a section on property ownership affecting lifestyle costs (p50).
  • Added exhaustion to character sheet (p66).
  • Added a simplified inventory character sheet (p67).
  • Added extra fields to the magic character sheet (p69).
  • Health/Light/Temperature conditions removed, to be reworked in 1.7.1.

v1.6.0

  • Added chapters: Active XP, Changelog.
  • Complete rewrite and update of all styles and artwork. Removed all Darkest Dungeon artwork as I don't own it.
  • Ammunition & Burnout die now trigger on 1 or 2.
  • Negative STR modifiers now affect inventory capacity.
  • All medium and heavy armor now reduces non-magical damage.
  • Renamed Stygian mode to Astral.
  • Added an example for rolling ability scores.
  • Added random generators for family and memories.
  • Added tables and examples for known languages.
  • Split leveling chapter into two chapters to better focus on training and XP. Added examples to generate XP.
  • Added mentor response generator.
  • Initiative now uses INT instead of DEX.
  • A helping player now rolls one of the two d20.
  • When using Active Initiative, taking damage allows you to interrupt for free.
  • Added an example for using Open Skills.

v1.5.0

  • Added chapter: Deadly Diseases.
  • Added new races and subraces from MToE.
  • Added equipment tempering.
  • Added encounter seeds to "Making a Journey".
  • Added an inventory page to the character sheet.

v1.4.0

  • Added chapter: Dangerous Magic.
  • Added quick reference guide.
  • Added examples to Life & Death and Rest chapters.
  • Added guidelines for resurrection magic.
  • Ammunition is now tracked using ammunition dice.

v1.3.0

  • Grouped main features into different modes of play: Radiant, Dark, and Stygian.
  • Separated Conditions from Stress & Afflictions.
  • Added new equipment examples and guidelines for magical containers.
  • Added examples to the action changes in Chapter 4.
  • Added missing XGtE spells to the tables in Appendix A.
  • Expanded FAQ with some new questions.

v1.2.0

  • Added chapters: NPC Economy, FAQ.
  • Added new races and specialisations from XGtE & VGtM.
  • Magic users can now chose their spells manually as usual for their class.
  • Inventory size is now modified by character size.
  • Added equipment size tables.
  • Added spells, notes, and templates to character sheets.
  • Added examples for equipping characters and conditions.

v1.1.0

  • Added chapters: Preface, Making a Journey.
  • Magic users can now chose one cantrip and one spell when generating their first-level spell list.
  • Added experience tables to help calculate discovery and treasure XP rewards.
  • Fate points are now capped at 3.
  • Split lingering physical effects into minor wounds and major injuries—dragons and other vicious creatures now stand a chance of tearing off a character's limb.
  • Added descriptions to the categories of Stress.
  • Characters now gain an Affliction at 100, 150, and 175 Stress—up from just 100.
  • Reaching a sanctuary now automatically reduces and caps Stress to 75.
  • Greater Restoration spells can now be used to help remove character Afflictions.
  • Made Intelligence and Wisdom more useful in social situations by focusing on the context of the interaction—similarly, de-emphasised Charisma.
  • Added inventory container categories.
  • Added vehicle inventory capacities.
  • Item quality now affects item resale value.
  • Clarified the timing of events during the long rest phase.
  • Added character sheets with new sections to accommodate the stress and inventory systems.

v1.0.0

  • Added chapters: Character Creation, Leveling Up, Equipment, Taking Action, Stressing Out, Life & Death, Rest & Downtime.
  • Added appendix: Random Tables.