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Thank you for filing! We need to change max_storage_textures_per_shader_stage computation to account for some of them could be zeroes (and it's already captured by other downlevel flags).
Description
Limit 'max_storage_textures_per_shader_stage' value 4 is better than allowed 0'.
Repro steps
Run examples on Android.
Extra materials
max_storage_textures_per_shader_stage on GL:
Platform
Android 8.0 (Another device with 11.0), wgpu master.
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