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day23.js
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const operations = [
[add, 3, true],
[multiply, 3, true],
[input, 1, true],
[output, 1, false],
[jumpIfTrue, 2, false],
[jumpIfFalse, 2, false],
[lessThan, 3, true],
[equals, 3, true],
[offsetBase, 1, false]
];
function getArgValues(arr, args, op, writes, { base }) {
const modes = `0000${op}`
.slice(0, -2)
.slice(-3)
.split("")
.reverse();
return args.map((arg, i) => {
const mode = parseInt(modes[i], 10);
const isInWriteMode = writes && i === args.length - 1;
switch (mode) {
case 0:
return isInWriteMode ? arg : arr[arg] || 0;
case 1:
return arg;
case 2:
return isInWriteMode ? base + arg : arr[base + arg] || 0;
default:
throw new Error(`Invalid mode ${mode} specified`);
}
});
}
function add(arr, [valueA, valueB, index]) {
arr[index] = valueA + valueB;
}
function multiply(arr, [valueA, valueB, index]) {
arr[index] = valueA * valueB;
}
function input(arr, [index], { inputFn }) {
const value = parseInt(inputFn("input:"), 10);
if (Number.isNaN(value)) {
throw new Error("Invalid input!");
}
arr[index] = value;
}
function output(arr, [valueA]) {
return { output: valueA };
}
function jumpIfTrue(arr, [valueA, valueB]) {
if (valueA !== 0) return { pointer: valueB };
}
function jumpIfFalse(arr, [valueA, valueB]) {
if (valueA === 0) return { pointer: valueB };
}
function lessThan(arr, [valueA, valueB, index]) {
arr[index] = valueA < valueB ? 1 : 0;
}
function equals(arr, [valueA, valueB, index]) {
arr[index] = valueA === valueB ? 1 : 0;
}
function offsetBase(arr, [valueA], { base }) {
return { base: base + valueA };
}
function doOperation(arr, opIndex, options) {
const opCode = arr[opIndex] % 100;
if (opCode === 99) return {};
const [operation, arity, writes] = operations[opCode - 1];
const argStartIndex = opIndex + 1;
const argEndIndex = argStartIndex + arity;
const args = getArgValues(
arr,
arr.slice(argStartIndex, argEndIndex),
arr[opIndex],
writes,
options
);
const { pointer = argEndIndex, output, base } =
operation(arr, args, options) || {};
return { pointer, output, base, opCode };
}
function* runIntcode(
inputArr,
{
inputFn = window.prompt,
outputFn = console.log,
yieldOnOutput = false,
yieldOnOperation = false,
initialBase = 0,
intitialPointer = 0
} = {}
) {
let base = initialBase;
let pointer = intitialPointer;
let promise = null;
const arr = parseInput(inputArr);
while (pointer !== undefined) {
const result = doOperation(arr, pointer, {
base,
inputFn,
outputFn
});
pointer = result.pointer;
if (result.base !== undefined) {
base = result.base;
}
if (yieldOnOperation)
yield {
output: result.output,
memory: arr,
pointer,
base,
opCode: result.opCode
};
if (result.output !== undefined) {
if (outputFn) outputFn(result.output);
if (yieldOnOutput && !yieldOnOperation)
yield {
output: result.output,
memory: arr,
pointer,
base,
opCode: result.opCode
};
}
}
return arr;
}
function parseInput(input) {
if (Array.isArray(input)) return input;
return input.split(",").map(str => parseInt(str, 10));
}
// Todays code starts here, slight modifications to make intcode yield on every operation above
//
// NOTES:
// I tried wrapping doOperation in a setTimeout of 0 and letting the computers pick their own order of operations
// but this turned out much slower (8s vs 40ms) than yielding on each output and allowing each computer to do one operation in turn
function createNetwork(intcode, size = 50) {
const inputQueues = [];
const computers = [];
let requestedEmptyInput = [];
for (let i = 0; i < size; i++) {
const inputQueue = [];
inputQueues[i] = inputQueue;
let outputCount = 0;
let inputCount = 0;
let address = null;
let x = null;
let firstInput = false;
requestedEmptyInput[i] = 0;
const computer = runIntcode(intcode, {
inputFn: () => {
if (!firstInput) {
firstInput = true;
return i;
}
if (!inputQueue.length) {
requestedEmptyInput[i] = requestedEmptyInput[i] + 1;
return -1;
}
requestedEmptyInput[i] = 0;
const inputType = inputCount % 2;
inputCount++;
switch (inputType) {
case 0:
return inputQueue[0].x;
case 1:
// console.log(i, "input", inputQueue[0]);
const { y } = inputQueue.shift();
return y;
}
},
outputFn: value => {
const outputType = outputCount % 3;
outputCount++;
requestedEmptyInput[i] = 0;
switch (outputType) {
case 0:
address = value;
break;
case 1:
x = value;
break;
case 2:
if (inputQueues[address] === undefined) inputQueues[address] = [];
// console.log(i, "output", { x, y: value, address });
inputQueues[address].push({
x,
y: value
});
address = null;
x = null;
break;
}
},
yieldOnOperation: true
});
computers[i] = computer;
}
let i = 0;
// instructions are poorly worded, they don't mean in a row they mean ever!!!
const seen = {};
while (i < 1000000) {
const j = i % size;
// pause only on input or output instructions as it doesn't seem to matter to this program
// this is just a minor optimisation and isn't strictly necessary when removing it you should
// up the idle cycles tolerance though
let opCode = null;
while (opCode !== 3 && opCode !== 4) {
({
value: { opCode }
} = computers[j].next());
}
// const {
// value: { opCode }
// } = computers[j].next();
if (j === size - 1) {
// after each computer has made atleast 50 packet requests and recieved nothing we consider it idle
const idle = requestedEmptyInput.every(n => n > 50);
if (idle) {
const natPacket = inputQueues[255].pop();
inputQueues[0].push(natPacket);
inputQueues[255].splice(0, inputQueues[255].length);
if (seen[natPacket.y]) {
return natPacket;
}
seen[natPacket.y] = true;
}
}
i++;
}
return null;
}