- Added StarInfoPopup IDs #115
- Fixed incorrect controller sprite ID in GauntletSelectLayer
- Fixed incorrect GJListLayer IDs in Level List view
- Stopped using getChildBySpriteFrameName reimplementation in PauseLayer
- Added FriendRequestPopup IDs
- Added GJMessageCell IDs
- Added LevelAreaLayer and SecretLayer3 and SecretLayer6 #113
- Fixed LevelPage IDs on non-level pages
- Updated about.md
- Added ItemInfoPopup #111
- Added SecretLayer and SecretLayer4 (2.0 vault and Chamber of Time) #109
- Fixed replaceInput not inheriting number input property #110
- Updated for GD 2.207
- Added secret coin ID to LevelPage
- Fixed a crash in LevelCell when Texture Loader fallback is used for the NCS logo
- Fixed incorrect PlayLayer IDs when "Hide Playtest Text" setting is enabled
- Improved LevelPage handling (adding nodes in init should no longer break the whole ID set)
- Fixed an issue where some Private Servers would crash upon opening level comments
- Improved GauntletNode IDs
- Fixed CommentCell positioning on 4:3 displays
- Added GauntletLayer IDs
- Upgraded CommentCell for level comments
- Fixed testmode label in main levels (PlayLayer)
- Fixed crash when entering Gauntlets (macOS only)
- Fixed improper assignment of claim-button in LevelListLayer
- Added LevelListLayer
- Added FriendsProfilePage
- Added DemonInfoPopup
- Added SecretLayer2 (thanks @MuhXd #98)
- Fixed parental control crash in InfoLayer while loading comments (thanks @SpaghettDev #94)
- Fixed ProfilePage positioning issues (name running away, info button misaligned after refresh)
- Fixed some CustomizeObjectLayer issues (invisible clear text button, misalignments)
- Fixed EditorPauseLayer issues (thanks @Alphalaneous #95)
- Bump Geode to v3.0.0-beta.1
- Add IDs for all the EditButtonBars in EditorUI as well as for the edit buttons (move, rotate, etc.)
- Rebuild the mod against updated bindings to fix macOS crashes
- Temporarily remove LevelListLayer IDs as there were no layouts which will need to be added due to API breaks
- Added CustomSongWidget (thanks @Fleeym)
- Added ShardsPage, DemonFilterSelectLayer, LevelListLayer, LevelListCell & MoreSearchLayer (thanks @RayDeeUx, #50)
- Added GJGroundLayer & MenuGameLayer (thanks @TheSillyDoggo, #56)
- Tweak the positioning of
bottom-menu
inCreatorLayer
(@acaruso-xx, #53)
- Updated EditorUI positioning logic to fix mod compatibility regressions
- Added batch-layer for GJBaseGameLayer
- Added GauntletSelectLayer (thanks @SpaghettDev and @ninXout)
- Added GauntletNode, LevelPage, LevelSelectLayer and MoreOptionsLayer (thanks @SpaghettDev)
- Added GJDropDownLayer and GJListLayer (thanks @kynex7510)
- Added layouts and menus to LevelSearchLayer (thanks @Alphalaneous)
- Added more PlayLayer IDs (thanks @Prevter)
- Fixed EditorPauseLayer on mobile
- Fixed EditorUI spacing
- Fixed LevelInfoLayer misalignments
- Fixed the rewards room misalignment on non-16:9 screens
- charactercolorpage :D by @Weebifying in #27
- Implement SecretRewardsLayer (chest room) by @MaSp005 in #28
- LevelEditorLayer.cpp implemented and PlayLayer.cpp modified by @Termantita in #31
- Removed UILayer Node ID from PlayLayer because mods depended on the default one
- Fixed EndLevelLayer IDs for newly collected coins
- Fixed SetGroupIDLayer misalignments
- Added OptionsLayer (thanks @Uproxide)
- Added ChallengesPage (thanks @Uproxide)
- Added PlayLayer (thanks @Prevter)
- Added GJCommentListLayer
- Fixed EndLevelLayer crash on Mac
- Add
EndLevelLayer
IDs - Fix inputs not working in
SetGroupIDLayer
- Bump Geode version requirement to beta.20+
- Fix
SetGroupIDLayer
being broken like most of the time
- Add
SetGroupIDLayer
IDs and layouts
- Fixed PauseLayer crashing on Mac
- Added FLAlertLayer node IDs
- Added LevelAreaInnerLayer node IDs
- Fix a crash in PauseLayer
- Add CustomizeObjectLayer (not available for MacOS yet)
- Fixed duplicate ProfilePage menus
- Fixed PauseLayer crash for fresh save files
- Added macOS support
- Fixed MegaHack Level Edit issue >:(
- Fixed LevelCell properly
- Fixed weekly level crashing
- Fixed editor pause menu crash on Windows yayy
Added IDs for:
- EditorPauseLayer
- EditorUI
- GJGarageLayer
- PauseLayer
- UILayer
Added logo
- Fixed an android32 specific crash in Saved Levels
- Added Android 2.205 support
- Fixed Android 6 compatibility
- Fixed swapped buttons in LevelInfoLayer
- Added bottom layout to GJScoreCell
- Fixed crashes in InfoLayer and LevelCell
- Added missing LevelInfoLayer IDs
- Updated for 2.204
- Many many more ids (thank you @Cvolton)
Initial release for Windows and Android, thanks to our lovely crewmate @cvolton. Adds ids for:
- CommentCell
- CreatorLayer
- DailyLevelNode
- DailyLevelPage
- EditLevelLayer
- LevelBrowserLayer
- LevelInfoLayer
- LevelSearchLayer