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Nim devel breaks godot-nim #3
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bug
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pragmagic/godot-nim#81 Need to produce a simpler test case to debug this. |
Looks like the {.pure.} pragma is broken in nim devel. |
3b963a81 is the latest working nim commit. |
The workaround for this is to modify VariantType so that each enum entry is prefixed so |
The latest version of Nim devel compiles gdnim fine. Though it's twice as slow to compile a clean build compared wtih 3b963a81. |
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Merge core files so we don't have circular dependencies between modules.
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