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app1.js
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/*
GAME RULES:
- The game has 2 players, playing in rounds
- In each turn, a player rolls a dice as many times as he whishes. Each result get added to his ROUND score
- BUT, if the player rolls a 1, all his ROUND score gets lost. After that, it's the next player's turn
- The player can choose to 'Hold', which means that his ROUND score gets added to his GLBAL score. After that, it's the next player's turn
- The first player to reach 100 points on GLOBAL score wins the game
*/
// adding challenges
/*
YOUR 3 CHALLENGES
Change the game to follow these rules:
1. A player looses his ENTIRE score when he rolls two 6 in a row. After that, it's the next player's turn. (Hint: Always save the previous dice roll in a separate variable)
answer is lastDice setup. create a var first called last dice add if function if(dice === 6 && lastDice === 6){
//player looses score
scores[activePlayer] = 0;
document.querySelector("#score-" + activePlayer).textContent = "0";
nextPlayer();
2. Add an input field to the HTML where players can set the winning score, so that they can change the predefined score of 100. (Hint: you can read that value with the .value property in JavaScript. This is a good oportunity to use google to figure this out :)
3. Add another dice to the game, so that there are two dices now. The player looses his current score when one of them is a 1. (Hint: you will need CSS to position the second dice, so take a look at the CSS code for the first one.)
*/
var scores, roundScore, activePlayer, gamePlaying, lastDice, winningScore, input;
init();
noDice();
document.querySelector(".btn-roll").addEventListener("click", function (){
if(gamePlaying){
// 1.Random Number
var dice1 = Math.floor(Math.random() * 6) + 1;
var dice2 = Math.floor(Math.random() * 6) + 1;
//2. Display the results
document.getElementById("dice-1").style.display = "block";
document.getElementById("dice-2").style.display = "block";
document.getElementById("dice-1").src = "dice-" + dice1 + ".png";
document.getElementById("dice-2").src = "dice-" + dice2 + ".png";
// 3. Update the round score only if the rolled number is not 1.dice1 !== 1 && dice2 !== 1
if(dice1 !== 1 && dice2 !== 1){
//add score
roundScore += dice1 + dice2;
document.querySelector("#current-" + activePlayer).textContent = roundScore;
}else {
//next player
nextPlayer();
}
// lastDice = dice;
}
});
document.querySelector(".btn-hold").addEventListener("click", function (){
if (gamePlaying) {
// add Current score to GLOBAL score
scores [activePlayer] += roundScore;
//Update the UI
document.querySelector("#score-" + activePlayer).textContent = scores[activePlayer];
input = document.querySelector(".final-score").value;
winningScore;
// underfined, 0, null, or "" are coerced to false
// anything else os coerced true
if(input){
winningScore = input;
}else {
WinningScore = 100;
}
// Check if player won the game
if(scores[activePlayer] >= winningScore) {
document.querySelector("#name-" + activePlayer).textContent = "Winner!";
noDice();
document.querySelector(".player-" + activePlayer + "-panel").classList.add("winner");
document.querySelector(".player-" + activePlayer + "-panel").classList.remove("active");
gamePlaying = false
}else {
//next player
nextPlayer();
}
}
});
function nextPlayer(){
activePlayer === 0 ? activePlayer = 1 : activePlayer = 0;
roundScore = 0;
// above line is the same as the line below
// if(activePlayer === 0){
// activePlayer = 1;
// }else {
// activePlayer = 0;
// }
document.getElementById("current-0").textContent = "0";
document.getElementById("current-1").textContent = "0";
document.querySelector(".player-0-panel").classList.toggle("active");
document.querySelector(".player-1-panel").classList.toggle("active");
// document.querySelector(".player-0-panel").classList.remove("active");
// document.querySelector(".player-1-panel").classList.add("active");
noDice();
}
function noDice (){
document.querySelector("#dice-1").style.display = "none";
document.querySelector("#dice-2").style.display = "none";
}
document.querySelector(".btn-new").addEventListener("click", init);
function init() {
scores = [0,0];
roundScore = 0;
activePlayer = 0;
gamePlaying = true;
document.getElementById("score-0").textContent = "0";
document.getElementById("score-1").textContent = "0";
document.getElementById("current-0").textContent = "0";
document.getElementById("current-1").textContent = "0";
document.getElementById("name-0").textContent = "Player 1";
document.getElementById("name-1").textContent = "Player 2";
document.querySelector(".player-0-panel").classList.remove("winner");
document.querySelector(".player-1-panel").classList.remove("winner");
document.querySelector(".player-0-panel").classList.remove("active");
document.querySelector(".player-1-panel").classList.remove("active");
document.querySelector(".player-0-panel").classList.add("active");
}